/** 
 * @file llavatarappearancedefines.cpp
 * @brief Implementation of LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary 
 *
 * $LicenseInfo:firstyear=2001&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#include "linden_common.h"
#include "llavatarappearancedefines.h"
#include "indra_constants.h"

const S32 LLAvatarAppearanceDefines::SCRATCH_TEX_WIDTH = 1024;
const S32 LLAvatarAppearanceDefines::SCRATCH_TEX_HEIGHT = 1024;

using namespace LLAvatarAppearanceDefines;

/*********************************************************************************
 * Edit this function to add/remove/change textures and mesh definitions for avatars.
 */

LLAvatarAppearanceDictionary::Textures::Textures()
{
	addEntry(TEX_HEAD_BODYPAINT,              new TextureEntry("head_bodypaint",   TRUE,  BAKED_NUM_INDICES, "",                          LLWearableType::WT_SKIN));
	addEntry(TEX_UPPER_SHIRT,                 new TextureEntry("upper_shirt",      TRUE,  BAKED_NUM_INDICES, "UIImgDefaultShirtUUID",     LLWearableType::WT_SHIRT));
	addEntry(TEX_LOWER_PANTS,                 new TextureEntry("lower_pants",      TRUE,  BAKED_NUM_INDICES, "UIImgDefaultPantsUUID",     LLWearableType::WT_PANTS));
	addEntry(TEX_EYES_IRIS,                   new TextureEntry("eyes_iris",        TRUE,  BAKED_NUM_INDICES, "UIImgDefaultEyesUUID",      LLWearableType::WT_EYES));
	addEntry(TEX_HAIR,                        new TextureEntry("hair_grain",       TRUE,  BAKED_NUM_INDICES, "UIImgDefaultHairUUID",      LLWearableType::WT_HAIR));
	addEntry(TEX_UPPER_BODYPAINT,             new TextureEntry("upper_bodypaint",  TRUE,  BAKED_NUM_INDICES, "",                          LLWearableType::WT_SKIN));
	addEntry(TEX_LOWER_BODYPAINT,             new TextureEntry("lower_bodypaint",  TRUE,  BAKED_NUM_INDICES, "",                          LLWearableType::WT_SKIN));
	addEntry(TEX_LOWER_SHOES,                 new TextureEntry("lower_shoes",      TRUE,  BAKED_NUM_INDICES, "UIImgDefaultShoesUUID",     LLWearableType::WT_SHOES));
	addEntry(TEX_LOWER_SOCKS,                 new TextureEntry("lower_socks",      TRUE,  BAKED_NUM_INDICES, "UIImgDefaultSocksUUID",     LLWearableType::WT_SOCKS));
	addEntry(TEX_UPPER_JACKET,                new TextureEntry("upper_jacket",     TRUE,  BAKED_NUM_INDICES, "UIImgDefaultJacketUUID",    LLWearableType::WT_JACKET));
	addEntry(TEX_LOWER_JACKET,                new TextureEntry("lower_jacket",     TRUE,  BAKED_NUM_INDICES, "UIImgDefaultJacketUUID",    LLWearableType::WT_JACKET));
	addEntry(TEX_UPPER_GLOVES,                new TextureEntry("upper_gloves",     TRUE,  BAKED_NUM_INDICES, "UIImgDefaultGlovesUUID",    LLWearableType::WT_GLOVES));
	addEntry(TEX_UPPER_UNDERSHIRT,            new TextureEntry("upper_undershirt", TRUE,  BAKED_NUM_INDICES, "UIImgDefaultUnderwearUUID", LLWearableType::WT_UNDERSHIRT));
	addEntry(TEX_LOWER_UNDERPANTS,            new TextureEntry("lower_underpants", TRUE,  BAKED_NUM_INDICES, "UIImgDefaultUnderwearUUID", LLWearableType::WT_UNDERPANTS));
	addEntry(TEX_SKIRT,                       new TextureEntry("skirt",            TRUE,  BAKED_NUM_INDICES, "UIImgDefaultSkirtUUID",     LLWearableType::WT_SKIRT));

	addEntry(TEX_LOWER_ALPHA,                 new TextureEntry("lower_alpha",      TRUE,  BAKED_NUM_INDICES, "UIImgDefaultAlphaUUID",     LLWearableType::WT_ALPHA));
	addEntry(TEX_UPPER_ALPHA,                 new TextureEntry("upper_alpha",      TRUE,  BAKED_NUM_INDICES, "UIImgDefaultAlphaUUID",     LLWearableType::WT_ALPHA));
	addEntry(TEX_HEAD_ALPHA,                  new TextureEntry("head_alpha",       TRUE,  BAKED_NUM_INDICES, "UIImgDefaultAlphaUUID",     LLWearableType::WT_ALPHA));
	addEntry(TEX_EYES_ALPHA,                  new TextureEntry("eyes_alpha",       TRUE,  BAKED_NUM_INDICES, "UIImgDefaultAlphaUUID",     LLWearableType::WT_ALPHA));
	addEntry(TEX_HAIR_ALPHA,                  new TextureEntry("hair_alpha",       TRUE,  BAKED_NUM_INDICES, "UIImgDefaultAlphaUUID",     LLWearableType::WT_ALPHA));

	addEntry(TEX_HEAD_TATTOO,                 new TextureEntry("head_tattoo",      TRUE,  BAKED_NUM_INDICES, "",     LLWearableType::WT_TATTOO));
	addEntry(TEX_UPPER_TATTOO,                new TextureEntry("upper_tattoo",     TRUE,  BAKED_NUM_INDICES, "",     LLWearableType::WT_TATTOO));
	addEntry(TEX_LOWER_TATTOO,                new TextureEntry("lower_tattoo",     TRUE,  BAKED_NUM_INDICES, "",     LLWearableType::WT_TATTOO));

	addEntry(TEX_HEAD_UNIVERSAL_TATTOO,		  new TextureEntry("head_universal_tattoo", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_UNIVERSAL));
	addEntry(TEX_UPPER_UNIVERSAL_TATTOO,	  new TextureEntry("upper_universal_tattoo", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_UNIVERSAL));
	addEntry(TEX_LOWER_UNIVERSAL_TATTOO,      new TextureEntry("lower_universal_tattoo", TRUE, BAKED_NUM_INDICES, "", LLWearableType::WT_UNIVERSAL));
	addEntry(TEX_SKIRT_TATTOO,				  new TextureEntry("skirt_tattoo",	   TRUE,  BAKED_NUM_INDICES, "",	 LLWearableType::WT_UNIVERSAL));
	addEntry(TEX_HAIR_TATTOO,				  new TextureEntry("hair_tattoo",	   TRUE,  BAKED_NUM_INDICES, "",	 LLWearableType::WT_UNIVERSAL));
	addEntry(TEX_EYES_TATTOO,				  new TextureEntry("eyes_tattoo",      TRUE,  BAKED_NUM_INDICES, "",	 LLWearableType::WT_UNIVERSAL));
	addEntry(TEX_LEFT_ARM_TATTOO,			  new TextureEntry("leftarm_tattoo",   TRUE,  BAKED_NUM_INDICES, "",	 LLWearableType::WT_UNIVERSAL));
	addEntry(TEX_LEFT_LEG_TATTOO,			  new TextureEntry("leftleg_tattoo",   TRUE,  BAKED_NUM_INDICES, "",	 LLWearableType::WT_UNIVERSAL));
	addEntry(TEX_AUX1_TATTOO,				  new TextureEntry("aux1_tattoo",      TRUE,  BAKED_NUM_INDICES, "",	 LLWearableType::WT_UNIVERSAL));
	addEntry(TEX_AUX2_TATTOO,				  new TextureEntry("aux2_tattoo",      TRUE,  BAKED_NUM_INDICES, "",	 LLWearableType::WT_UNIVERSAL));
	addEntry(TEX_AUX3_TATTOO,				  new TextureEntry("aux3_tattoo",      TRUE,  BAKED_NUM_INDICES, "",	 LLWearableType::WT_UNIVERSAL));


	addEntry(TEX_HEAD_BAKED,                  new TextureEntry("head-baked",       FALSE, BAKED_HEAD, "head"));
	addEntry(TEX_UPPER_BAKED,                 new TextureEntry("upper-baked",      FALSE, BAKED_UPPER, "upper"));
	addEntry(TEX_LOWER_BAKED,                 new TextureEntry("lower-baked",      FALSE, BAKED_LOWER, "lower"));
	addEntry(TEX_EYES_BAKED,                  new TextureEntry("eyes-baked",       FALSE, BAKED_EYES, "eyes"));
	addEntry(TEX_HAIR_BAKED,                  new TextureEntry("hair-baked",       FALSE, BAKED_HAIR, "hair"));
	addEntry(TEX_SKIRT_BAKED,                 new TextureEntry("skirt-baked",      FALSE, BAKED_SKIRT, "skirt"));
	addEntry(TEX_LEFT_ARM_BAKED,			  new TextureEntry("leftarm-baked",   FALSE, BAKED_LEFT_ARM, "leftarm"));
	addEntry(TEX_LEFT_LEG_BAKED,		      new TextureEntry("leftleg-baked",  FALSE, BAKED_LEFT_LEG, "leftleg"));
	addEntry(TEX_AUX1_BAKED,				  new TextureEntry("aux1-baked",	   FALSE, BAKED_AUX1, "aux1"));
	addEntry(TEX_AUX2_BAKED,				  new TextureEntry("aux2-baked",	   FALSE, BAKED_AUX2, "aux2"));
	addEntry(TEX_AUX3_BAKED,				  new TextureEntry("aux3-baked",	   FALSE, BAKED_AUX3, "aux3"));
}

LLAvatarAppearanceDictionary::BakedTextures::BakedTextures()
{
	// Baked textures
	addEntry(BAKED_HEAD,       new BakedEntry(TEX_HEAD_BAKED,  
											  "head", "a4b9dc38-e13b-4df9-b284-751efb0566ff", 
											  4, TEX_HEAD_BODYPAINT, TEX_HEAD_TATTOO, TEX_HEAD_ALPHA, TEX_HEAD_UNIVERSAL_TATTOO,
											  6, LLWearableType::WT_SHAPE, LLWearableType::WT_SKIN, LLWearableType::WT_HAIR, LLWearableType::WT_TATTOO, LLWearableType::WT_ALPHA, LLWearableType::WT_UNIVERSAL));

	addEntry(BAKED_UPPER,      new BakedEntry(TEX_UPPER_BAKED, 
											  "upper_body", "5943ff64-d26c-4a90-a8c0-d61f56bd98d4", 
											  8, TEX_UPPER_SHIRT,TEX_UPPER_BODYPAINT, TEX_UPPER_JACKET,
											  TEX_UPPER_GLOVES, TEX_UPPER_UNDERSHIRT, TEX_UPPER_TATTOO, TEX_UPPER_ALPHA, TEX_UPPER_UNIVERSAL_TATTOO,
											  9, LLWearableType::WT_SHAPE, LLWearableType::WT_SKIN,	LLWearableType::WT_SHIRT, LLWearableType::WT_JACKET, LLWearableType::WT_GLOVES, LLWearableType::WT_UNDERSHIRT, LLWearableType::WT_TATTOO, LLWearableType::WT_ALPHA, LLWearableType::WT_UNIVERSAL));											  

	addEntry(BAKED_LOWER,      new BakedEntry(TEX_LOWER_BAKED, 
											  "lower_body", "2944ee70-90a7-425d-a5fb-d749c782ed7d",
											  9, TEX_LOWER_PANTS,TEX_LOWER_BODYPAINT,TEX_LOWER_SHOES, TEX_LOWER_SOCKS,
											  TEX_LOWER_JACKET, TEX_LOWER_UNDERPANTS, TEX_LOWER_TATTOO, TEX_LOWER_ALPHA, TEX_LOWER_UNIVERSAL_TATTOO,
											  10, LLWearableType::WT_SHAPE, LLWearableType::WT_SKIN,	LLWearableType::WT_PANTS, LLWearableType::WT_SHOES,	 LLWearableType::WT_SOCKS,  LLWearableType::WT_JACKET, LLWearableType::WT_UNDERPANTS, LLWearableType::WT_TATTOO, LLWearableType::WT_ALPHA, LLWearableType::WT_UNIVERSAL));

	addEntry(BAKED_EYES,       new BakedEntry(TEX_EYES_BAKED,  
											  "eyes", "27b1bc0f-979f-4b13-95fe-b981c2ba9788",
											  3, TEX_EYES_IRIS, TEX_EYES_TATTOO, TEX_EYES_ALPHA,
											  3, LLWearableType::WT_EYES, LLWearableType::WT_UNIVERSAL, LLWearableType::WT_ALPHA));

	addEntry(BAKED_SKIRT,      new BakedEntry(TEX_SKIRT_BAKED,
											  "skirt", "03e7e8cb-1368-483b-b6f3-74850838ba63", 
											  2, TEX_SKIRT, TEX_SKIRT_TATTOO,
											  2, LLWearableType::WT_SKIRT, LLWearableType::WT_UNIVERSAL ));

	addEntry(BAKED_HAIR,       new BakedEntry(TEX_HAIR_BAKED,
											  "hair", "a60e85a9-74e8-48d8-8a2d-8129f28d9b61", 
											  3, TEX_HAIR, TEX_HAIR_TATTOO, TEX_HAIR_ALPHA,
											  3, LLWearableType::WT_HAIR, LLWearableType::WT_UNIVERSAL, LLWearableType::WT_ALPHA));

	addEntry(BAKED_LEFT_ARM, new BakedEntry(TEX_LEFT_ARM_BAKED,
		"leftarm", "9f39febf-22d7-0087-79d1-e9e8c6c9ed19",
		1, TEX_LEFT_ARM_TATTOO,
		1, LLWearableType::WT_UNIVERSAL));

	addEntry(BAKED_LEFT_LEG, new BakedEntry(TEX_LEFT_LEG_BAKED,
		"leftleg", "054a7a58-8ed5-6386-0add-3b636fb28b78",
		1, TEX_LEFT_LEG_TATTOO,
		1, LLWearableType::WT_UNIVERSAL));

	addEntry(BAKED_AUX1, new BakedEntry(TEX_AUX1_BAKED,
		"aux1", "790c11be-b25c-c17e-b4d2-6a4ad786b752",
		1, TEX_AUX1_TATTOO,
		1, LLWearableType::WT_UNIVERSAL));

	addEntry(BAKED_AUX2, new BakedEntry(TEX_AUX2_BAKED,
		"aux2", "d78c478f-48c7-5928-5864-8d99fb1f521e",
		1, TEX_AUX2_TATTOO,
		1, LLWearableType::WT_UNIVERSAL));

	addEntry(BAKED_AUX3, new BakedEntry(TEX_AUX3_BAKED,
		"aux3", "6a95dd53-edd9-aac8-f6d3-27ed99f3c3eb",
		1, TEX_AUX3_TATTOO,
		1, LLWearableType::WT_UNIVERSAL));
}

LLAvatarAppearanceDictionary::MeshEntries::MeshEntries()
{
	// MeshEntries
	addEntry(MESH_ID_HAIR,             new MeshEntry(BAKED_HAIR,  "hairMesh",         6, PN_4));
	addEntry(MESH_ID_HEAD,             new MeshEntry(BAKED_HEAD,  "headMesh",         5, PN_5));
	addEntry(MESH_ID_EYELASH,          new MeshEntry(BAKED_HEAD,  "eyelashMesh",      1, PN_0)); // no baked mesh associated currently
	addEntry(MESH_ID_UPPER_BODY,       new MeshEntry(BAKED_UPPER, "upperBodyMesh",    5, PN_1));
	addEntry(MESH_ID_LOWER_BODY,       new MeshEntry(BAKED_LOWER, "lowerBodyMesh",    5, PN_2));
	addEntry(MESH_ID_EYEBALL_LEFT,     new MeshEntry(BAKED_EYES,  "eyeBallLeftMesh",  2, PN_3));
	addEntry(MESH_ID_EYEBALL_RIGHT,    new MeshEntry(BAKED_EYES,  "eyeBallRightMesh", 2, PN_3));
	addEntry(MESH_ID_SKIRT,            new MeshEntry(BAKED_SKIRT, "skirtMesh",        5, PN_5));
}

/*
 *
 *********************************************************************************/

LLAvatarAppearanceDictionary::LLAvatarAppearanceDictionary()
{
	createAssociations();
}

//virtual 
LLAvatarAppearanceDictionary::~LLAvatarAppearanceDictionary()
{
}

// Baked textures are composites of textures; for each such composited texture,
// map it to the baked texture.
void LLAvatarAppearanceDictionary::createAssociations()
{
	for (BakedTextures::const_iterator iter = mBakedTextures.begin(); iter != mBakedTextures.end(); iter++)
	{
		const EBakedTextureIndex baked_index = (iter->first);
		const BakedEntry *dict = (iter->second);

		// For each texture that this baked texture index affects, associate those textures
		// with this baked texture index.
		for (texture_vec_t::const_iterator local_texture_iter = dict->mLocalTextures.begin();
			 local_texture_iter != dict->mLocalTextures.end();
			 local_texture_iter++)
		{
			const ETextureIndex local_texture_index = (ETextureIndex) *local_texture_iter;
			mTextures[local_texture_index]->mIsUsedByBakedTexture = true;
			mTextures[local_texture_index]->mBakedTextureIndex = baked_index;
		}
	}
		
}

LLAvatarAppearanceDictionary::TextureEntry::TextureEntry(const std::string &name,
												 bool is_local_texture, 
												 EBakedTextureIndex baked_texture_index,
												 const std::string &default_image_name,
												 LLWearableType::EType wearable_type) :
	LLDictionaryEntry(name),
	mIsLocalTexture(is_local_texture),
	mIsBakedTexture(!is_local_texture),
	mIsUsedByBakedTexture(baked_texture_index != BAKED_NUM_INDICES),
	mBakedTextureIndex(baked_texture_index),
	mDefaultImageName(default_image_name),
	mWearableType(wearable_type)
{
}

LLAvatarAppearanceDictionary::MeshEntry::MeshEntry(EBakedTextureIndex baked_index, 
										   const std::string &name, 
										   U8 level,
										   LLJointPickName pick) :
	LLDictionaryEntry(name),
	mBakedID(baked_index),
	mLOD(level),
	mPickName(pick)
{
}
LLAvatarAppearanceDictionary::BakedEntry::BakedEntry(ETextureIndex tex_index, 
											 const std::string &name, 
											 const std::string &hash_name,
											 U32 num_local_textures,
											 ... ) :
	LLDictionaryEntry(name),
	mWearablesHashID(LLUUID(hash_name)),
	mTextureIndex(tex_index)
{
	va_list argp;

	va_start(argp, num_local_textures);

	// Read in local textures
	for (U8 i=0; i < num_local_textures; i++)
	{
		ETextureIndex t = (ETextureIndex)va_arg(argp,int);
		mLocalTextures.push_back(t);
	}

	// Read in number of wearables
	const U32 num_wearables = (U32)va_arg(argp,int);
	// Read in wearables
	for (U8 i=0; i < num_wearables; i++)
	{
		LLWearableType::EType t = (LLWearableType::EType)va_arg(argp,int);
		mWearables.push_back(t);
	}

	va_end( argp ); // <FS:ND/> Needs to be freed when done.
}

ETextureIndex LLAvatarAppearanceDictionary::bakedToLocalTextureIndex(EBakedTextureIndex index) const
{
	return getBakedTexture(index)->mTextureIndex;
}

EBakedTextureIndex LLAvatarAppearanceDictionary::findBakedByRegionName(std::string name)
{
	U8 index = 0;
	while (index < BAKED_NUM_INDICES)
	{
		const BakedEntry *be = getBakedTexture((EBakedTextureIndex) index);
		if (be && be->mName.compare(name) == 0)
		{
			// baked texture found
			return (EBakedTextureIndex) index;
		}
		index++;
	}
	// baked texture could not be found
	return BAKED_NUM_INDICES;
}

EBakedTextureIndex LLAvatarAppearanceDictionary::findBakedByImageName(std::string name)
{
	U8 index = 0;
	while (index < BAKED_NUM_INDICES)
	{
		const BakedEntry *be = getBakedTexture((EBakedTextureIndex) index);
		if (be)
		{
			const TextureEntry *te = getTexture(be->mTextureIndex);
			if (te && te->mDefaultImageName.compare(name) == 0)
			{
				// baked texture found
				return (EBakedTextureIndex) index;
			}
		}
		index++;
	}
	// baked texture could not be found
	return BAKED_NUM_INDICES;
}

LLWearableType::EType LLAvatarAppearanceDictionary::getTEWearableType(ETextureIndex index ) const
{
	return getTexture(index)->mWearableType;
}

// static
BOOL LLAvatarAppearanceDictionary::isBakedImageId(const LLUUID& id)
{
	if ((id == IMG_USE_BAKED_EYES) || (id == IMG_USE_BAKED_HAIR) || (id == IMG_USE_BAKED_HEAD) || (id == IMG_USE_BAKED_LOWER) || (id == IMG_USE_BAKED_SKIRT) || (id == IMG_USE_BAKED_UPPER) 
		|| (id == IMG_USE_BAKED_LEFTARM) || (id == IMG_USE_BAKED_LEFTLEG) || (id == IMG_USE_BAKED_AUX1) || (id == IMG_USE_BAKED_AUX2) || (id == IMG_USE_BAKED_AUX3) )
	{
		return TRUE;
	}

	return FALSE;
}

// static 
EBakedTextureIndex LLAvatarAppearanceDictionary::assetIdToBakedTextureIndex(const LLUUID& id)
{
	if (id == IMG_USE_BAKED_EYES)
	{
		return BAKED_EYES;
	}
	else if (id == IMG_USE_BAKED_HAIR)
	{
		return BAKED_HAIR;
	}
	else if (id == IMG_USE_BAKED_HEAD)
	{
		return BAKED_HEAD;
	}
	else if (id == IMG_USE_BAKED_LOWER)
	{
		return BAKED_LOWER;
	}
	else if (id == IMG_USE_BAKED_SKIRT)
	{
		return BAKED_SKIRT;
	}
	else if (id == IMG_USE_BAKED_UPPER)
	{
		return BAKED_UPPER;
	}
	else if (id == IMG_USE_BAKED_LEFTARM)
	{
		return BAKED_LEFT_ARM;
	}
	else if (id == IMG_USE_BAKED_LEFTLEG)
	{
		return BAKED_LEFT_LEG;
	}
	else if (id == IMG_USE_BAKED_AUX1)
	{
		return BAKED_AUX1;
	}
	else if (id == IMG_USE_BAKED_AUX2)
	{
		return BAKED_AUX2;
	}
	else if (id == IMG_USE_BAKED_AUX3)
	{
		return BAKED_AUX3;
	}

	return BAKED_NUM_INDICES;
}

//static
LLUUID LLAvatarAppearanceDictionary::localTextureIndexToMagicId(ETextureIndex t)
{
	LLUUID id = LLUUID::null;

	switch (t)
	{
	case LLAvatarAppearanceDefines::TEX_HEAD_BAKED:
		id = IMG_USE_BAKED_HEAD;
		break;
	case LLAvatarAppearanceDefines::TEX_UPPER_BAKED:
		id = IMG_USE_BAKED_UPPER;
		break;
	case LLAvatarAppearanceDefines::TEX_LOWER_BAKED:
		id = IMG_USE_BAKED_LOWER;
		break;
	case LLAvatarAppearanceDefines::TEX_EYES_BAKED:
		id = IMG_USE_BAKED_EYES;
		break;
	case LLAvatarAppearanceDefines::TEX_SKIRT_BAKED:
		id = IMG_USE_BAKED_SKIRT;
		break;
	case LLAvatarAppearanceDefines::TEX_HAIR_BAKED:
		id = IMG_USE_BAKED_HAIR;
		break;
	case LLAvatarAppearanceDefines::TEX_LEFT_ARM_BAKED:
		id = IMG_USE_BAKED_LEFTARM;
		break;
	case LLAvatarAppearanceDefines::TEX_LEFT_LEG_BAKED:
		id = IMG_USE_BAKED_LEFTLEG;
		break;
	case LLAvatarAppearanceDefines::TEX_AUX1_BAKED:
		id = IMG_USE_BAKED_AUX1;
		break;
	case LLAvatarAppearanceDefines::TEX_AUX2_BAKED:
		id = IMG_USE_BAKED_AUX2;
		break;
	case LLAvatarAppearanceDefines::TEX_AUX3_BAKED:
		id = IMG_USE_BAKED_AUX3;
		break;
	default:
		break;
	}

	return id;
}
