/** 
 * @file lluicolortable.h
 * @brief brief LLUIColorTable class header file
 *
 * $LicenseInfo:firstyear=2009&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_LLUICOLORTABLE_H_
#define LL_LLUICOLORTABLE_H_

#include <map>

#include "llinitparam.h"
#include "llsingleton.h"

#include "v4color.h"

class LLUIColor;

class LLUIColorTable : public LLSingleton<LLUIColorTable>
{
	LLSINGLETON_EMPTY_CTOR(LLUIColorTable);
	LOG_CLASS(LLUIColorTable);

	// consider using sorted vector, can be much faster

	// <FS:ND> Change from std::string to char*, avoind lots of unecessary string constructions

	// typedef std::map<std::string, LLUIColor>  string_color_map_t;

	struct ColorName
	{
		char *pName;
		int nLen;

		bool operator<( ColorName const &aRHS ) const
		{
			if( nLen == aRHS.nLen )
				return strcmp( pName, aRHS.pName ) < 0;

			return nLen < aRHS.nLen;
		}
	};

	typedef std::map<ColorName, LLUIColor>  string_color_map_t;


	// </FS:ND>

public:
	struct ColorParams : LLInitParam::ChoiceBlock<ColorParams>
	{
		Alternative<LLColor4>    value;
		Alternative<std::string> reference;

		ColorParams();
	};

	struct ColorEntryParams : LLInitParam::Block<ColorEntryParams>
	{
		Mandatory<std::string> name;
		Mandatory<ColorParams> color;

		ColorEntryParams();
	};

	struct Params : LLInitParam::Block<Params>
	{
		Multiple<ColorEntryParams> color_entries;

		Params();
	};

	// define colors by passing in a param block that can be generated via XUI file or manually
	void insertFromParams(const Params& p);

	// reset all colors to default magenta color
	void clear();

	// color lookup

	LLUIColor getColor(const std::string& name, const LLColor4& default_color = LLColor4::magenta) const;

	// <FS:ND> Change from std::string to char*, avoind lots of unecessary string constructions
	LLUIColor getColor(char const *name, const LLColor4& default_color = LLColor4::magenta) const;
	// </FS:ND>

	// if the color is in the table, it's value is changed, otherwise it is added
	void setColor(const std::string& name, const LLColor4& color);

	// returns true if color_name exists in the table

	// <FS:ND> Change from std::string to char*, avoind lots of unecessary string constructions

	// bool colorExists(const std::string& color_name) const;
	bool colorExists(char const *name) const;

	// </FS:ND>

	// loads colors from settings files
	bool loadFromSettings();

	// saves colors specified by the user to the users skin directory
	void saveUserSettings() const;
	void saveUserSettingsPaletteOnly() const; // AO, saves the user pallete, excluding skips skin-related files

private:
	bool loadFromFilename(const std::string& filename, string_color_map_t& table);

	void insertFromParams(const Params& p, string_color_map_t& table);
	
	void clearTable(string_color_map_t& table);
	void setColor(const std::string& name, const LLColor4& color, string_color_map_t& table);

	string_color_map_t mLoadedColors;
	string_color_map_t mUserSetColors;
};

#endif // LL_LLUICOLORTABLE_H
