/** 
 * @file llfloaterbuycurrency.h
 * @brief LLFloaterBuyCurrency class definition
 *
 * $LicenseInfo:firstyear=2005&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_LLFLOATERBUYCURRENCY_H
#define LL_LLFLOATERBUYCURRENCY_H

#include "llavatarpropertiesprocessor.h"
#include "stdtypes.h"
#include "llagent.h"
class LLFloater;

class LLFetchAvatarPaymentInfo : public LLAvatarPropertiesObserver
{
public:
	LLFetchAvatarPaymentInfo(bool has_target, const std::string& name = std::string(), S32 price = 0);
	~LLFetchAvatarPaymentInfo();

	void processProperties(void* data, EAvatarProcessorType type);

private:
	LLUUID mAvatarID;
	bool mHasTarget;
	std::string mName;
    S32 mPrice;
};


class LLFloaterBuyCurrency
{
public:
	static void buyCurrency();
	static void buyCurrency(const std::string& name, S32 price);

		static void handleBuyCurrency(bool has_piof, bool has_target, const std::string name, S32 price);
		/* name should be a noun phrase of the object or service being bought:
				"That object costs"
				"Trying to give"
				"Uploading costs"
			a space and the price will be appended
		*/
	
	static LLFloater* buildFloater(const LLSD& key);

	static LLFetchAvatarPaymentInfo* sPropertiesRequest;

	// <COLOSI opensim multi-currency support>
	// Necessary because floater was designed to build only on first display.
	// Forces refresh of all currency symbols in floater when called.
	static void updateCurrencySymbols();
	// </COLOSI opensim multi-currency support>
};

#endif
