/** 
* @file   llfloaterexperiencepicker.h
* @brief  Header file for llfloaterexperiencepicker
* @author dolphin@lindenlab.com
*
* $LicenseInfo:firstyear=2014&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2014, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATEREXPERIENCEPICKER_H
#define LL_LLFLOATEREXPERIENCEPICKER_H

#include "llfloater.h"

class LLScrollListCtrl;
class LLLineEditor;
class LLPanelExperiencePicker;


class LLFloaterExperiencePicker : public LLFloater
{
public:

	typedef boost::function<void (const uuid_vec_t&)> select_callback_t;
	// filter function for experiences, return true if the experience should be hidden.
	typedef boost::function<bool (const LLSD&)> filter_function;
	typedef std::vector<filter_function> filter_list;

	static LLFloaterExperiencePicker* show( select_callback_t callback, const LLUUID& key, BOOL allow_multiple, BOOL close_on_select, filter_list filters, LLView * frustumOrigin);

	LLFloaterExperiencePicker(const LLSD& key);
	virtual ~LLFloaterExperiencePicker();

	BOOL postBuild();
	
	virtual void	draw();
private:

	LLPanelExperiencePicker* mSearchPanel;

	void drawFrustum();
	LLHandle <LLView>   mFrustumOrigin;
	F32		            mContextConeOpacity;
	F32                 mContextConeInAlpha;
	F32                 mContextConeOutAlpha;
	F32                 mContextConeFadeTime;
};

#endif // LL_LLFLOATEREXPERIENCEPICKER_H

