/** 
 * @file llface.cpp
 * @brief LLFace class implementation
 *
 * $LicenseInfo:firstyear=2001&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#include "llviewerprecompiledheaders.h"

#include "lldrawable.h" // lldrawable needs to be included before llface
#include "llface.h"
#include "llviewertextureanim.h"

#include "llviewercontrol.h"
#include "llvolume.h"
#include "m3math.h"
#include "llmatrix4a.h"
#include "v3color.h"

#include "lldefs.h"

#include "lldrawpoolavatar.h"
#include "lldrawpoolbump.h"
#include "llgl.h"
#include "llrender.h"
#include "lllightconstants.h"
#include "llsky.h"
#include "llviewercamera.h"
#include "llviewertexturelist.h"
#include "llvopartgroup.h"
#include "llvosky.h"
#include "llvovolume.h"
#include "pipeline.h"
#include "llviewerregion.h"
#include "llviewerwindow.h"
#include "llviewershadermgr.h"
#include "llviewertexture.h"
#include "llvoavatar.h"
#include "llsculptidsize.h"
// [RLVa:KB] - Checked: RLVa-2.0.0
#include "rlvhandler.h"
// [/RLVa:KB]
#include "fsperfstats.h" // <FS:Beq> performance stats support

#if LL_LINUX
// Work-around spurious used before init warning on Vector4a
//
#pragma GCC diagnostic ignored "-Wuninitialized"
#endif

extern BOOL gGLDebugLoggingEnabled;
#define LL_MAX_INDICES_COUNT 1000000

static LLStaticHashedString sTextureIndexIn("texture_index_in");
static LLStaticHashedString sColorIn("color_in");

BOOL LLFace::sSafeRenderSelect = TRUE; // FALSE

#define DOTVEC(a,b) (a.mV[0]*b.mV[0] + a.mV[1]*b.mV[1] + a.mV[2]*b.mV[2])

/*
For each vertex, given:
	B - binormal
	T - tangent
	N - normal
	P - position

The resulting texture coordinate <u,v> is:

	u = 2(B dot P)
	v = 2(T dot P)
*/
void planarProjection(LLVector2 &tc, const LLVector4a& normal,
					  const LLVector4a &center, const LLVector4a& vec)
{	
	LLVector4a binormal;
	F32 d = normal[0];

	if (d >= 0.5f || d <= -0.5f)
	{
		if (d < 0)
		{
			binormal.set(0,-1,0);
		}
		else
		{
			binormal.set(0, 1, 0);
		}
	}
	else
	{
        if (normal[1] > 0)
		{
			binormal.set(-1,0,0);
		}
		else
		{
			binormal.set(1,0,0);
		}
	}
	LLVector4a tangent;
	tangent.setCross3(binormal,normal);

	tc.mV[1] = -((tangent.dot3(vec).getF32())*2 - 0.5f);
	tc.mV[0] = 1.0f+((binormal.dot3(vec).getF32())*2 - 0.5f);
}

////////////////////
//
// LLFace implementation
//

void LLFace::init(LLDrawable* drawablep, LLViewerObject* objp)
{
	mLastUpdateTime = gFrameTimeSeconds;
	mLastMoveTime = 0.f;
	mLastSkinTime = gFrameTimeSeconds;
	mVSize = 0.f;
	mPixelArea = 16.f;
	mState      = GLOBAL;
	mDrawPoolp  = NULL;
	mPoolType = 0;
	mCenterLocal = objp->getPosition();
	mCenterAgent = drawablep->getPositionAgent();
	mDistance	= 0.f;

	mGeomCount		= 0;
	mGeomIndex		= 0;
	mIndicesCount	= 0;

	//special value to indicate uninitialized position
	mIndicesIndex	= 0xFFFFFFFF;
	
	for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i)
	{
		mIndexInTex[i] = 0;
		mTexture[i] = NULL;
	}

	mTEOffset		= -1;
	mTextureIndex = FACE_DO_NOT_BATCH_TEXTURES;

	setDrawable(drawablep);
	mVObjp = objp;

	mReferenceIndex = -1;

	mTextureMatrix = NULL;
	mDrawInfo = NULL;

	mFaceColor = LLColor4(1,0,0,1);

	mImportanceToCamera = 0.f ;
	mBoundingSphereRadius = 0.0f ;

	mHasMedia = false ;
	mIsMediaAllowed = true;

// [SL:KB] - Patch: Render-TextureToggle (Catznip-4.0)
	mShowDiffTexture = true;
// [/SL:KB]
}

void LLFace::destroy()
{
	if (gDebugGL)
	{
		gPipeline.checkReferences(this);
	}

	for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i)
	{
		if(mTexture[i].notNull())
		{
			mTexture[i]->removeFace(i, this) ;
			mTexture[i] = NULL;
		}
	}
	
	if (isState(LLFace::PARTICLE))
	{
		LLVOPartGroup::freeVBSlot(getGeomIndex()/4);
		clearState(LLFace::PARTICLE);
	}

	if (mDrawPoolp)
	{
		if (this->isState(LLFace::RIGGED) && (mDrawPoolp->getType() == LLDrawPool::POOL_CONTROL_AV || mDrawPoolp->getType() == LLDrawPool::POOL_AVATAR))
		{
			((LLDrawPoolAvatar*) mDrawPoolp)->removeRiggedFace(this);
		}
		else
		{
			mDrawPoolp->removeFace(this);
		}
		mDrawPoolp = NULL;
	}

	if (mTextureMatrix)
	{
		delete mTextureMatrix;
		mTextureMatrix = NULL;

		if (mDrawablep)
		{
			LLSpatialGroup* group = mDrawablep->getSpatialGroup();
			if (group)
			{
				group->dirtyGeom();
				gPipeline.markRebuild(group, TRUE);
			}
		}
	}
	
	setDrawInfo(NULL);

	mDrawablep = NULL;
	mVObjp = NULL;
}

void LLFace::setWorldMatrix(const LLMatrix4 &mat)
{
	LL_ERRS() << "Faces on this drawable are not independently modifiable\n" << LL_ENDL;
}

void LLFace::setPool(LLFacePool* pool)
{
	mDrawPoolp = pool;
}

void LLFace::setPool(LLFacePool* new_pool, LLViewerTexture *texturep)
{
	if (!new_pool)
	{
		LL_ERRS() << "Setting pool to null!" << LL_ENDL;
	}

	if (new_pool != mDrawPoolp)
	{
		// Remove from old pool
		if (mDrawPoolp)
		{
			mDrawPoolp->removeFace(this);

			if (mDrawablep)
			{
				gPipeline.markRebuild(mDrawablep, LLDrawable::REBUILD_ALL, TRUE);
			}
		}
		mGeomIndex = 0;

		// Add to new pool
		if (new_pool)
		{
			new_pool->addFace(this);
		}
		mDrawPoolp = new_pool;
	}
	
	setTexture(texturep) ;
}

void LLFace::setTexture(U32 ch, LLViewerTexture* tex) 
{
	llassert(ch < LLRender::NUM_TEXTURE_CHANNELS);

	if(mTexture[ch] == tex)
	{
		return ;
	}

// [SL:KB] - Patch: Render-TextureToggle (Catznip-4.0)
	if ( (LLRender::DIFFUSE_MAP == ch) && (!mShowDiffTexture) )
	{
		mOrigDiffTexture = tex;
		if (LLViewerFetchedTexture::sDefaultDiffuseImagep.get() == mTexture[ch].get())
			return;
	}
// [/SL:KB]

	if(mTexture[ch].notNull())
	{
		mTexture[ch]->removeFace(ch, this) ;
	}	
	
	if(tex)
	{
		tex->addFace(ch, this) ;
	}

	mTexture[ch] = tex ;
}

void LLFace::setTexture(LLViewerTexture* tex) 
{
	setDiffuseMap(tex);
}

void LLFace::setDiffuseMap(LLViewerTexture* tex)
{
	setTexture(LLRender::DIFFUSE_MAP, tex);
}

void LLFace::setAlternateDiffuseMap(LLViewerTexture* tex)
{
    setTexture(LLRender::ALTERNATE_DIFFUSE_MAP, tex);
}

void LLFace::setNormalMap(LLViewerTexture* tex)
{
	setTexture(LLRender::NORMAL_MAP, tex);
}

void LLFace::setSpecularMap(LLViewerTexture* tex)
{
	setTexture(LLRender::SPECULAR_MAP, tex);
}

void LLFace::dirtyTexture()
{
	LLDrawable* drawablep = getDrawable();

	if (mVObjp.notNull() && mVObjp->getVolume())
	{
		for (U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch)
		{
			if (mTexture[ch].notNull() && mTexture[ch]->getComponents() == 4)
			{ //dirty texture on an alpha object should be treated as an LoD update
				LLVOVolume* vobj = drawablep->getVOVolume();
				if (vobj)
				{
					vobj->mLODChanged = TRUE;

                    vobj->updateVisualComplexity();
				}
				gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_VOLUME, FALSE);
			}
		}
	}

	gPipeline.markTextured(drawablep);
}

void LLFace::notifyAboutCreatingTexture(LLViewerTexture *texture)
{
	LLDrawable* drawablep = getDrawable();
	if(mVObjp.notNull() && mVObjp->getVolume())
	{
		LLVOVolume *vobj = drawablep->getVOVolume();
		if(vobj && vobj->notifyAboutCreatingTexture(texture))
		{
			gPipeline.markTextured(drawablep);
			gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_VOLUME);
		}
	}
}

void LLFace::notifyAboutMissingAsset(LLViewerTexture *texture)
{
	LLDrawable* drawablep = getDrawable();
	if(mVObjp.notNull() && mVObjp->getVolume())
	{
		LLVOVolume *vobj = drawablep->getVOVolume();
		if(vobj && vobj->notifyAboutMissingAsset(texture))
		{
			gPipeline.markTextured(drawablep);
			gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_VOLUME);
		}
	}
}

void LLFace::switchTexture(U32 ch, LLViewerTexture* new_texture)
{
	llassert(ch < LLRender::NUM_TEXTURE_CHANNELS);

	if(mTexture[ch] == new_texture)
	{
		return ;
	}

	if(!new_texture)
	{
		LL_ERRS() << "Can not switch to a null texture." << LL_ENDL;
		return;
	}

	if (mTexture[ch].notNull())
    {
	    new_texture->addTextureStats(mTexture[ch]->getMaxVirtualSize()) ;
    }

	if (ch == LLRender::DIFFUSE_MAP)
	{
        if (getViewerObject())
        {
	        getViewerObject()->changeTEImage(mTEOffset, new_texture);
        }
	}

	setTexture(ch, new_texture);
	dirtyTexture();
}

void LLFace::setTEOffset(const S32 te_offset)
{
	mTEOffset = te_offset;
}


void LLFace::setFaceColor(const LLColor4& color)
{
	mFaceColor = color;
	setState(USE_FACE_COLOR);
}

void LLFace::unsetFaceColor()
{
	clearState(USE_FACE_COLOR);
}

void LLFace::setDrawable(LLDrawable *drawable)
{
	mDrawablep  = drawable;
	mXform      = &drawable->mXform;
}

void LLFace::setSize(S32 num_vertices, S32 num_indices, bool align)
{
	if (align)
	{
		//allocate vertices in blocks of 4 for alignment
		num_vertices = (num_vertices + 0x3) & ~0x3;
	}
	
	if (mGeomCount != num_vertices ||
		mIndicesCount != num_indices)
	{
		mGeomCount    = num_vertices;
		mIndicesCount = num_indices;
		mVertexBuffer = NULL;
	}

	llassert(verify());
}

void LLFace::setGeomIndex(U16 idx) 
{ 
	if (mGeomIndex != idx)
	{
		mGeomIndex = idx; 
		mVertexBuffer = NULL;
	}
}

void LLFace::setTextureIndex(U8 index)
{
	if (index != mTextureIndex)
	{
		mTextureIndex = index;

		if (mTextureIndex != FACE_DO_NOT_BATCH_TEXTURES)
		{
			mDrawablep->setState(LLDrawable::REBUILD_POSITION);
		}
		else
		{
			if (mDrawInfo && !mDrawInfo->mTextureList.empty())
			{
				LL_ERRS() << "Face with no texture index references indexed texture draw info." << LL_ENDL;
			}
		}
	}
}

void LLFace::setIndicesIndex(S32 idx) 
{ 
	if (mIndicesIndex != idx)
	{
		mIndicesIndex = idx; 
		mVertexBuffer = NULL;
	}
}
	
//============================================================================

U16 LLFace::getGeometryAvatar(
						LLStrider<LLVector3> &vertices,
						LLStrider<LLVector3> &normals,
						LLStrider<LLVector2> &tex_coords,
						LLStrider<F32>		 &vertex_weights,
						// <FS:Ansariel> Vectorized Weight4Strider and ClothWeightStrider by Drake Arconis
						//LLStrider<LLVector4> &clothing_weights)
						LLStrider<LLVector4a> &clothing_weights)
						// </FS:Ansariel>
{
	if (mVertexBuffer.notNull())
	{
		mVertexBuffer->getVertexStrider      (vertices, mGeomIndex, mGeomCount);
		mVertexBuffer->getNormalStrider      (normals, mGeomIndex, mGeomCount);
		mVertexBuffer->getTexCoord0Strider    (tex_coords, mGeomIndex, mGeomCount);
		mVertexBuffer->getWeightStrider(vertex_weights, mGeomIndex, mGeomCount);
		mVertexBuffer->getClothWeightStrider(clothing_weights, mGeomIndex, mGeomCount);
	}

	return mGeomIndex;
}

U16 LLFace::getGeometry(LLStrider<LLVector3> &vertices, LLStrider<LLVector3> &normals,
					    LLStrider<LLVector2> &tex_coords, LLStrider<U16> &indicesp)
{
	if (mVertexBuffer.notNull())
	{
		mVertexBuffer->getVertexStrider(vertices,   mGeomIndex, mGeomCount);
		if (mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL))
		{
			mVertexBuffer->getNormalStrider(normals,    mGeomIndex, mGeomCount);
		}
		if (mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD0))
		{
			mVertexBuffer->getTexCoord0Strider(tex_coords, mGeomIndex, mGeomCount);
		}

		mVertexBuffer->getIndexStrider(indicesp, mIndicesIndex, mIndicesCount);
	}
	
	return mGeomIndex;
}

void LLFace::updateCenterAgent()
{
	if (mDrawablep->isActive())
	{
		mCenterAgent = mCenterLocal * getRenderMatrix();
	}
	else
	{
		mCenterAgent = mCenterLocal;
	}
}

void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color)
{
	if (mDrawablep == NULL || mDrawablep->getSpatialGroup() == NULL)
	{
		return;
	}

	mDrawablep->getSpatialGroup()->rebuildGeom();
	mDrawablep->getSpatialGroup()->rebuildMesh();
		
	if(mVertexBuffer.isNull())
	{
		return;
	}

	if (mGeomCount > 0 && mIndicesCount > 0)
	{
		gGL.getTexUnit(0)->bind(imagep);
	
		gGL.pushMatrix();
		if (mDrawablep->isActive())
		{
			gGL.multMatrix((GLfloat*)mDrawablep->getRenderMatrix().mMatrix);
		}
		else
		{
			gGL.multMatrix((GLfloat*)mDrawablep->getRegion()->mRenderMatrix.mMatrix);
		}

		gGL.diffuseColor4fv(color.mV);
	
		if (mDrawablep->isState(LLDrawable::RIGGED))
		{
			LLVOVolume* volume = mDrawablep->getVOVolume();
			if (volume)
			{
				LLRiggedVolume* rigged = volume->getRiggedVolume();
				if (rigged)
				{
                    // called when selecting a face during edit of a mesh object
					LLGLEnable offset(GL_POLYGON_OFFSET_FILL);
					glPolygonOffset(-1.f, -1.f);
					gGL.multMatrix((F32*) volume->getRelativeXform().mMatrix);
					const LLVolumeFace& vol_face = rigged->getVolumeFace(getTEOffset());
					// <FS:Ansariel> Use a vbo for the static LLVertexBuffer::drawArray/Element functions; by Drake Arconis/Shyotl Kuhr
					if (LLGLSLShader::sNoFixedFunction)
					{
						LLVertexBuffer::drawElements(LLRender::TRIANGLES, vol_face.mNumVertices, vol_face.mPositions, vol_face.mTexCoords, vol_face.mNumIndices, vol_face.mIndices);
					}
					else
					{
					// </FS:Ansariel>
						LLVertexBuffer::unbind();
						glVertexPointer(3, GL_FLOAT, 16, vol_face.mPositions);
						if (vol_face.mTexCoords)
						{
							glEnableClientState(GL_TEXTURE_COORD_ARRAY);
							glTexCoordPointer(2, GL_FLOAT, 8, vol_face.mTexCoords);
						}
						gGL.syncMatrices();
						glDrawElements(GL_TRIANGLES, vol_face.mNumIndices, GL_UNSIGNED_SHORT, vol_face.mIndices);
						glDisableClientState(GL_TEXTURE_COORD_ARRAY);
					// <FS:Ansariel> Use a vbo for the static LLVertexBuffer::drawArray/Element functions; by Drake Arconis/Shyotl Kuhr
					}
					// </FS:Ansariel>
				}
			}
		}
		else
		{
			// cheaters sometimes prosper...
			//
			mVertexBuffer->setBuffer(mVertexBuffer->getTypeMask());
			mVertexBuffer->draw(LLRender::TRIANGLES, mIndicesCount, mIndicesIndex);
		}

		gGL.popMatrix();
	}
}


void renderFace(LLDrawable* drawable, LLFace *face)
{
    LLVOVolume* vobj = drawable->getVOVolume();
    if (vobj)
    {
		// <FS:Beq> Placeholder - This function emits drawcalls but is only used in one place and not useful for stats.
		// TODO(Beq) if we need this consider moving it to llSelectMgr loop instead to reduce overhead.
		// std::unique_ptr<FSPerfStats::RecordAttachmentTime> ratPtr{};
		// if(vobj->isAttachment())
		// {
		// 		trackAttachments(vobj, LLPipeline::sShadowRender, &ratPtr);
		// }
        LLVolume* volume = NULL;

        if (drawable->isState(LLDrawable::RIGGED))
        {
            volume = vobj->getRiggedVolume();
        }
        else
        {
            volume = vobj->getVolume();
        }

        if (volume)
        {
            const LLVolumeFace& vol_face = volume->getVolumeFace(face->getTEOffset());
            // <FS:Ansariel> Use a vbo for the static LLVertexBuffer::drawArray/Element functions; by Drake Arconis/Shyotl Kuhr
            //LLVertexBuffer::drawElements(LLRender::TRIANGLES, vol_face.mPositions, NULL, vol_face.mNumIndices, vol_face.mIndices);
            LLVertexBuffer::drawElements(LLRender::TRIANGLES, vol_face.mNumVertices, vol_face.mPositions, NULL, vol_face.mNumIndices, vol_face.mIndices);
        }
    }
}

void LLFace::renderOneWireframe(const LLColor4 &color, F32 fogCfx, bool wireframe_selection, bool bRenderHiddenSelections, bool shader)
{
    if (bRenderHiddenSelections)
    {
        gGL.blendFunc(LLRender::BF_SOURCE_COLOR, LLRender::BF_ONE);
        LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GEQUAL);
        if (shader)
        {
            gGL.diffuseColor4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f);
            renderFace(mDrawablep, this);
        }
        else
        {
            // <FS:Ansariel> Don't use fixed functions when using shader renderer; found by Drake Arconis
            if (!LLGLSLShader::sNoFixedFunction)
            {
            // </FS:Ansariel>
            LLGLEnable fog(GL_FOG);
            glFogi(GL_FOG_MODE, GL_LINEAR);
            float d = (LLViewerCamera::getInstance()->getPointOfInterest() - LLViewerCamera::getInstance()->getOrigin()).magVec();
            LLColor4 fogCol = color * fogCfx;
            glFogf(GL_FOG_START, d);
            glFogf(GL_FOG_END, d*(1 + (LLViewerCamera::getInstance()->getView() / LLViewerCamera::getInstance()->getDefaultFOV())));
            glFogfv(GL_FOG_COLOR, fogCol.mV);
            // <FS:Ansariel> Don't use fixed functions when using shader renderer; found by Drake Arconis
            }
            // </FS:Ansariel>

            gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
            {
                gGL.diffuseColor4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f);
                renderFace(mDrawablep, this);
            }
        }
    }

    gGL.flush();
    gGL.setSceneBlendType(LLRender::BT_ALPHA);

    gGL.diffuseColor4f(color.mV[VRED] * 2, color.mV[VGREEN] * 2, color.mV[VBLUE] * 2, color.mV[VALPHA]);

    {
        LLGLDisable depth(wireframe_selection ? 0 : GL_BLEND);
        LLGLEnable stencil(wireframe_selection ? 0 : GL_STENCIL_TEST);

        if (!wireframe_selection)
        { //modify wireframe into outline selection mode
            glStencilFunc(GL_NOTEQUAL, 2, 0xffff);
            glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
        }

        LLGLEnable offset(GL_POLYGON_OFFSET_LINE);
        glPolygonOffset(3.f, 3.f);
        gGL.setLineWidth(5.f); // <FS> Line width OGL core profile fix by Rye Mutt
        glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
        renderFace(mDrawablep, this);
    }
}

/* removed in lieu of raycast uv detection
void LLFace::renderSelectedUV()
{
	LLViewerTexture* red_blue_imagep = LLViewerTextureManager::getFetchedTextureFromFile("uv_test1.j2c", TRUE, LLGLTexture::BOOST_UI);
	LLViewerTexture* green_imagep = LLViewerTextureManager::getFetchedTextureFromFile("uv_test2.tga", TRUE, LLGLTexture::BOOST_UI);

	LLGLSUVSelect object_select;

	// use red/blue gradient to get coarse UV coordinates
	renderSelected(red_blue_imagep, LLColor4::white);
	
	static F32 bias = 0.f;
	static F32 factor = -10.f;
	glPolygonOffset(factor, bias);

	// add green dither pattern on top of red/blue gradient
	gGL.blendFunc(LLRender::BF_ONE, LLRender::BF_ONE);
	gGL.matrixMode(LLRender::MM_TEXTURE);
	gGL.pushMatrix();
	// make green pattern repeat once per texel in red/blue texture
	gGL.scalef(256.f, 256.f, 1.f);
	gGL.matrixMode(LLRender::MM_MODELVIEW);

	renderSelected(green_imagep, LLColor4::white);

	gGL.matrixMode(LLRender::MM_TEXTURE);
	gGL.popMatrix();
	gGL.matrixMode(LLRender::MM_MODELVIEW);
	gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
}
*/

void LLFace::setDrawInfo(LLDrawInfo* draw_info)
{
	if (draw_info)
	{
		if (draw_info->mFace)
		{
			draw_info->mFace->setDrawInfo(NULL);
		}
		draw_info->mFace = this;
	}
	
	if (mDrawInfo)
	{
		mDrawInfo->mFace = NULL;
	}

	mDrawInfo = draw_info;
}

void LLFace::printDebugInfo() const
{
	LLFacePool *poolp = getPool();
	LL_INFOS() << "Object: " << getViewerObject()->mID << LL_ENDL;
	if (getDrawable())
	{
		LL_INFOS() << "Type: " << LLPrimitive::pCodeToString(getDrawable()->getVObj()->getPCode()) << LL_ENDL;
	}
	if (getTexture())
	{
		LL_INFOS() << "Texture: " << getTexture() << " Comps: " << (U32)getTexture()->getComponents() << LL_ENDL;
	}
	else
	{
		LL_INFOS() << "No texture: " << LL_ENDL;
	}

	LL_INFOS() << "Face: " << this << LL_ENDL;
	LL_INFOS() << "State: " << getState() << LL_ENDL;
	LL_INFOS() << "Geom Index Data:" << LL_ENDL;
	LL_INFOS() << "--------------------" << LL_ENDL;
	LL_INFOS() << "GI: " << mGeomIndex << " Count:" << mGeomCount << LL_ENDL;
	LL_INFOS() << "Face Index Data:" << LL_ENDL;
	LL_INFOS() << "--------------------" << LL_ENDL;
	LL_INFOS() << "II: " << mIndicesIndex << " Count:" << mIndicesCount << LL_ENDL;
	LL_INFOS() << LL_ENDL;

	if (poolp)
	{
		poolp->printDebugInfo();

		S32 pool_references = 0;
		for (std::vector<LLFace*>::iterator iter = poolp->mReferences.begin();
			 iter != poolp->mReferences.end(); iter++)
		{
			LLFace *facep = *iter;
			if (facep == this)
			{
				LL_INFOS() << "Pool reference: " << pool_references << LL_ENDL;
				pool_references++;
			}
		}

		if (pool_references != 1)
		{
			LL_INFOS() << "Incorrect number of pool references!" << LL_ENDL;
		}
	}

#if 0
	LL_INFOS() << "Indices:" << LL_ENDL;
	LL_INFOS() << "--------------------" << LL_ENDL;

	const U32 *indicesp = getRawIndices();
	S32 indices_count = getIndicesCount();
	S32 geom_start = getGeomStart();

	for (S32 i = 0; i < indices_count; i++)
	{
		LL_INFOS() << i << ":" << indicesp[i] << ":" << (S32)(indicesp[i] - geom_start) << LL_ENDL;
	}
	LL_INFOS() << LL_ENDL;

	LL_INFOS() << "Vertices:" << LL_ENDL;
	LL_INFOS() << "--------------------" << LL_ENDL;
	for (S32 i = 0; i < mGeomCount; i++)
	{
		LL_INFOS() << mGeomIndex + i << ":" << poolp->getVertex(mGeomIndex + i) << LL_ENDL;
	}
	LL_INFOS() << LL_ENDL;
#endif
}

// Transform the texture coordinates for this face.
static void xform(LLVector2 &tex_coord, F32 cosAng, F32 sinAng, F32 offS, F32 offT, F32 magS, F32 magT)
{
	// New, good way
	F32 s = tex_coord.mV[0];
	F32 t = tex_coord.mV[1];

	// Texture transforms are done about the center of the face.
	s -= 0.5; 
	t -= 0.5;

	// Handle rotation
	F32 temp = s;
	s  = s     * cosAng + t * sinAng;
	t  = -temp * sinAng + t * cosAng;

	// Then scale
	s *= magS;
	t *= magT;

	// Then offset
	s += offS + 0.5f; 
	t += offT + 0.5f;

	tex_coord.mV[0] = s;
	tex_coord.mV[1] = t;
}

// Transform the texture coordinates for this face.
static void xform4a(LLVector4a &tex_coord, const LLVector4a& trans, const LLVector4Logical& mask, const LLVector4a& rot0, const LLVector4a& rot1, const LLVector4a& offset, const LLVector4a& scale) 
{
	//tex coord is two coords, <s0, t0, s1, t1>
	LLVector4a st;

	// Texture transforms are done about the center of the face.
	st.setAdd(tex_coord, trans);
	
	// Handle rotation
	LLVector4a rot_st;
		
	// <s0 * cosAng, s0*-sinAng, s1*cosAng, s1*-sinAng>
	LLVector4a s0;
	s0.splat(st, 0);
	LLVector4a s1;
	s1.splat(st, 2);
	LLVector4a ss;
	ss.setSelectWithMask(mask, s1, s0);

	LLVector4a a; 
	a.setMul(rot0, ss);
	
	// <t0*sinAng, t0*cosAng, t1*sinAng, t1*cosAng>
	LLVector4a t0;
	t0.splat(st, 1);
	LLVector4a t1;
	t1.splat(st, 3);
	LLVector4a tt;
	tt.setSelectWithMask(mask, t1, t0);

	LLVector4a b;
	b.setMul(rot1, tt);
		
	st.setAdd(a,b);

	// Then scale
	st.mul(scale);

	// Then offset
	tex_coord.setAdd(st, offset);
}


bool less_than_max_mag(const LLVector4a& vec)
{
	LLVector4a MAX_MAG;
	MAX_MAG.splat(1024.f*1024.f);

	LLVector4a val;
	val.setAbs(vec);

	S32 lt = val.lessThan(MAX_MAG).getGatheredBits() & 0x7;
	
	return lt == 0x7;
}

BOOL LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f,
                             const LLMatrix4& mat_vert_in, BOOL global_volume)
{
	//get bounding box
	if (mDrawablep->isState(LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION | LLDrawable::REBUILD_RIGGED))
	{
		if (f >= volume.getNumVolumeFaces())
		{
			LL_WARNS() << "Generating bounding box for invalid face index!" << LL_ENDL;
			f = 0;
		}

		const LLVolumeFace &face = volume.getVolumeFace(f);
		
        LL_DEBUGS("RiggedBox") << "updating extents for face " << f 
                               << " starting extents " << mExtents[0] << ", " << mExtents[1] 
                               << " starting vf extents " << face.mExtents[0] << ", " << face.mExtents[1] 
                               << " num verts " << face.mNumVertices << LL_ENDL;

        // MAINT-8264 - stray vertices, especially in low LODs, cause bounding box errors.
		if (face.mNumVertices < 3) 
        {
            LL_DEBUGS("RiggedBox") << "skipping face " << f << ", bad num vertices " 
                                   << face.mNumVertices << " " << face.mNumIndices << " " << face.mWeights << LL_ENDL;
            return FALSE;
        }
        
		//VECTORIZE THIS
		LLMatrix4a mat_vert;
		mat_vert.loadu(mat_vert_in);
        // LLVector4a new_extents[2]; <FS:ND/> Unused.

		llassert(less_than_max_mag(face.mExtents[0]));
		llassert(less_than_max_mag(face.mExtents[1]));

		matMulBoundBox(mat_vert, face.mExtents, mExtents);

        LL_DEBUGS("RiggedBox") << "updated extents for face " << f 
                               << " bbox gave extents " << mExtents[0] << ", " << mExtents[1] << LL_ENDL;

		if (!mDrawablep->isActive())
		{	// Shift position for region
			LLVector4a offset;
			offset.load3(mDrawablep->getRegion()->getOriginAgent().mV);
			mExtents[0].add(offset);
			mExtents[1].add(offset);
            LL_DEBUGS("RiggedBox") << "updating extents for face " << f 
                                   << " not active, added offset " << offset << LL_ENDL;
		}

        LL_DEBUGS("RiggedBox") << "updated extents for face " << f 
                               << " to " << mExtents[0] << ", " << mExtents[1] << LL_ENDL;
		LLVector4a t;
		t.setAdd(mExtents[0],mExtents[1]);
		t.mul(0.5f);

		mCenterLocal.set(t.getF32ptr());

		t.setSub(mExtents[1],mExtents[0]);
		mBoundingSphereRadius = t.getLength3().getF32()*0.5f;

		updateCenterAgent();
	}

	return TRUE;
}



// convert surface coordinates to texture coordinates, based on
// the values in the texture entry.  probably should be
// integrated with getGeometryVolume() for its texture coordinate
// generation - but i'll leave that to someone more familiar
// with the implications.
LLVector2 LLFace::surfaceToTexture(LLVector2 surface_coord, const LLVector4a& position, const LLVector4a& normal)
{
	LLVector2 tc = surface_coord;
	
	const LLTextureEntry *tep = getTextureEntry();

	if (tep == NULL)
	{
		// can't do much without the texture entry
		return surface_coord;
	}

	//VECTORIZE THIS
	// see if we have a non-default mapping
    U8 texgen = getTextureEntry()->getTexGen();
	if (texgen != LLTextureEntry::TEX_GEN_DEFAULT)
	{
		LLVector4a& center = *(mDrawablep->getVOVolume()->getVolume()->getVolumeFace(mTEOffset).mCenter);
		
		LLVector4a volume_position;
		LLVector3 v_position(position.getF32ptr());

		volume_position.load3(mDrawablep->getVOVolume()->agentPositionToVolume(v_position).mV);
		
		if (!mDrawablep->getVOVolume()->isVolumeGlobal())
		{
			LLVector4a scale;
			scale.load3(mVObjp->getScale().mV);
			volume_position.mul(scale);
		}
		
		LLVector4a volume_normal;
		LLVector3 v_normal(normal.getF32ptr());
		volume_normal.load3(mDrawablep->getVOVolume()->agentDirectionToVolume(v_normal).mV);
		volume_normal.normalize3fast();
		
		if (texgen == LLTextureEntry::TEX_GEN_PLANAR)
		{
			planarProjection(tc, volume_normal, center, volume_position);
		}		
	}

	if (mTextureMatrix)	// if we have a texture matrix, use it
	{
		LLVector3 tc3(tc);
		tc3 = tc3 * *mTextureMatrix;
		tc = LLVector2(tc3);
	}
	
	else // otherwise use the texture entry parameters
	{
		xform(tc, cos(tep->getRotation()), sin(tep->getRotation()),
			  tep->mOffsetS, tep->mOffsetT, tep->mScaleS, tep->mScaleT);
	}

	
	return tc;
}

// Returns scale compared to default texgen, and face orientation as calculated
// by planarProjection(). This is needed to match planar texgen parameters.
void LLFace::getPlanarProjectedParams(LLQuaternion* face_rot, LLVector3* face_pos, F32* scale) const
{
	const LLMatrix4& vol_mat = getWorldMatrix();
	if( ! getViewerObject() )
	{
		LL_WARNS() << "No viewer object" << LL_ENDL;
		return;
	}
	if( ! getViewerObject()->getVolume() )
	{
		LL_WARNS() << "No volume" << LL_ENDL;
		return;
	}

	if( getViewerObject()->getVolume()->getNumVolumeFaces() <= mTEOffset )
	{
		LL_WARNS() << "No volume face" << (S32)mTEOffset << LL_ENDL;
		return;
	}

	const LLVolumeFace& vf = getViewerObject()->getVolume()->getVolumeFace(mTEOffset);

	if( !vf.mNormals )
	{
		LL_WARNS( ) << "Volume face without normal vector (object id: " << getViewerObject()->getID().asString() << ")" << LL_ENDL;
		return;
	}


	if( !vf.mTangents )
	{
		LL_WARNS() << "Volume face without tangent (object id: " << getViewerObject()->getID().asString() << ")" << LL_ENDL;
		return;
	}

	const LLVector4a& normal4a = vf.mNormals[0];
	const LLVector4a& tangent = vf.mTangents[0];

	LLVector4a binormal4a;
	binormal4a.setCross3(normal4a, tangent);
	binormal4a.mul(tangent.getF32ptr()[3]);

	LLVector2 projected_binormal;
	planarProjection(projected_binormal, normal4a, *vf.mCenter, binormal4a);
	projected_binormal -= LLVector2(0.5f, 0.5f); // this normally happens in xform()
	*scale = projected_binormal.length();
	// rotate binormal to match what planarProjection() thinks it is,
	// then find rotation from that:
	projected_binormal.normalize();
	F32 ang = acos(projected_binormal.mV[VY]);
	ang = (projected_binormal.mV[VX] < 0.f) ? -ang : ang;

	//VECTORIZE THIS
	LLVector3 binormal(binormal4a.getF32ptr());
	LLVector3 normal(normal4a.getF32ptr());
	binormal.rotVec(ang, normal);
	LLQuaternion local_rot( binormal % normal, binormal, normal );
	*face_rot = local_rot * vol_mat.quaternion();
	*face_pos = vol_mat.getTranslation();
}

// Returns the necessary texture transform to align this face's TE to align_to's TE
bool LLFace::calcAlignedPlanarTE(const LLFace* align_to,  LLVector2* res_st_offset, 
								 LLVector2* res_st_scale, F32* res_st_rot, LLRender::eTexIndex map) const
{
	if (!align_to)
	{
		return false;
	}
	const LLTextureEntry *orig_tep = align_to->getTextureEntry();
	if ((orig_tep->getTexGen() != LLTextureEntry::TEX_GEN_PLANAR) ||
		(getTextureEntry()->getTexGen() != LLTextureEntry::TEX_GEN_PLANAR))
	{
		return false;
	}

    F32 map_rot = 0.f, map_scaleS = 0.f, map_scaleT = 0.f, map_offsS = 0.f, map_offsT = 0.f;

    LLMaterial* mat = orig_tep->getMaterialParams();
    if (!mat && map != LLRender::DIFFUSE_MAP)
    {
        LL_WARNS_ONCE("llface") << "Face is set to use specular or normal map but has no material, defaulting to diffuse" << LL_ENDL;
        map = LLRender::DIFFUSE_MAP;
    }

    switch (map)
    {
    case LLRender::DIFFUSE_MAP:
        map_rot = orig_tep->getRotation();
        map_scaleS = orig_tep->mScaleS;
        map_scaleT = orig_tep->mScaleT;
        map_offsS = orig_tep->mOffsetS;
        map_offsT = orig_tep->mOffsetT;
        break;
    case LLRender::NORMAL_MAP:
        if (mat->getNormalID().isNull())
        {
            return false;
        }
        map_rot = mat->getNormalRotation();
        map_scaleS = mat->getNormalRepeatX();
        map_scaleT = mat->getNormalRepeatY();
        map_offsS = mat->getNormalOffsetX();
        map_offsT = mat->getNormalOffsetY();
        break;
    case LLRender::SPECULAR_MAP:
        if (mat->getSpecularID().isNull())
        {
            return false;
        }
        map_rot = mat->getSpecularRotation();
        map_scaleS = mat->getSpecularRepeatX();
        map_scaleT = mat->getSpecularRepeatY();
        map_offsS = mat->getSpecularOffsetX();
        map_offsT = mat->getSpecularOffsetY();
        break;
    default: /*make compiler happy*/
        break;
    }

	LLVector3 orig_pos, this_pos;
	LLQuaternion orig_face_rot, this_face_rot;
	F32 orig_proj_scale, this_proj_scale;
	align_to->getPlanarProjectedParams(&orig_face_rot, &orig_pos, &orig_proj_scale);
	getPlanarProjectedParams(&this_face_rot, &this_pos, &this_proj_scale);

	// The rotation of "this face's" texture:
	LLQuaternion orig_st_rot = LLQuaternion(map_rot, LLVector3::z_axis) * orig_face_rot;
	LLQuaternion this_st_rot = orig_st_rot * ~this_face_rot;
	F32 x_ang, y_ang, z_ang;
	this_st_rot.getEulerAngles(&x_ang, &y_ang, &z_ang);
	*res_st_rot = z_ang;

	// Offset and scale of "this face's" texture:
	LLVector3 centers_dist = (this_pos - orig_pos) * ~orig_st_rot;
	LLVector3 st_scale(map_scaleS, map_scaleT, 1.f);
	st_scale *= orig_proj_scale;
	centers_dist.scaleVec(st_scale);
	LLVector2 orig_st_offset(map_offsS, map_offsT);

	*res_st_offset = orig_st_offset + (LLVector2)centers_dist;
	res_st_offset->mV[VX] -= (S32)res_st_offset->mV[VX];
	res_st_offset->mV[VY] -= (S32)res_st_offset->mV[VY];

	st_scale /= this_proj_scale;
	*res_st_scale = (LLVector2)st_scale;
	return true;
}

void LLFace::updateRebuildFlags()
{
	if (mDrawablep->isState(LLDrawable::REBUILD_VOLUME))
	{ //this rebuild is zero overhead (direct consequence of some change that affects this face)
		mLastUpdateTime = gFrameTimeSeconds;
	}
	else
	{ //this rebuild is overhead (side effect of some change that does not affect this face)
		mLastMoveTime = gFrameTimeSeconds;
	}
}


bool LLFace::canRenderAsMask()
{
	if (LLPipeline::sNoAlpha)
	{
		return true;
	}

	const LLTextureEntry* te = getTextureEntry();
	if( !te || !getViewerObject() || !getTexture() )
	{
		return false;
	}

	// <FS:Beq> shortcircuit fully alpha faces
	if(getViewerObject()->isHUDAttachment()){return false;};
	if(te->getAlpha() == 0.0f && (te->getGlow() == 0.f)){FSZoneN("beqshortcircuit invisible");return true;}
	// </FS:Beq>
	
	LLMaterial* mat = te->getMaterialParams();
	if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND)
	{
		return false;
	}
	
	if ((te->getColor().mV[3] == 1.0f) &&			// can't treat as mask if we have face alpha
		(te->getGlow() == 0.f) &&					// glowing masks are hard to implement - don't mask
		!getViewerObject()->isHUDAttachment() &&	// Fix from CoolVL: hud attachments are NOT maskable (else they would get affected by day light)
		getTexture()->getIsAlphaMask())				// texture actually qualifies for masking (lazily recalculated but expensive)
	{
		if (LLPipeline::sRenderDeferred)
		{
			// Fix from CoolVL: hud attachments are NOT maskable at all - see above
			if (/*!getViewerObject()->isHUDAttachment() &&*/ te->getFullbright())
			{ //fullbright objects are NOT subject to the deferred rendering pipe
				return LLPipeline::sAutoMaskAlphaNonDeferred;
			}
			else
			{
				return LLPipeline::sAutoMaskAlphaDeferred;
			}
		}
		else
		{
			return LLPipeline::sAutoMaskAlphaNonDeferred;
		}
	}

	return false;
}


static LLTrace::BlockTimerStatHandle FTM_FACE_GEOM_VOLUME("Volume VB Cache");

//static 
void LLFace::cacheFaceInVRAM(const LLVolumeFace& vf)
{
	LL_RECORD_BLOCK_TIME(FTM_FACE_GEOM_VOLUME);
	U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 |
				LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_NORMAL;
	
	if (vf.mWeights)
	{
		mask |= LLVertexBuffer::MAP_WEIGHT4;
	}

	LLVertexBuffer* buff = new LLVertexBuffer(mask, GL_STATIC_DRAW_ARB);
	vf.mVertexBuffer = buff;

	buff->allocateBuffer(vf.mNumVertices, 0, true);

	LLStrider<LLVector4a> f_vert;
	LLStrider<LLVector4a> f_tangent;
	LLStrider<LLVector3> f_norm;
	LLStrider<LLVector2> f_tc;

	buff->getTangentStrider(f_tangent);
	buff->getVertexStrider(f_vert);
	buff->getNormalStrider(f_norm);
	buff->getTexCoord0Strider(f_tc);

	for (U32 i = 0; i < vf.mNumVertices; ++i)
	{
		*f_vert++ = vf.mPositions[i];
		*f_tangent++ = vf.mTangents[i];
		*f_tc++ = vf.mTexCoords[i];
		(*f_norm++).set(vf.mNormals[i].getF32ptr());
	}

	if (vf.mWeights)
	{
		// <FS:Ansariel> Vectorized Weight4Strider and ClothWeightStrider by Drake Arconis
		//LLStrider<LLVector4> f_wght;
		LLStrider<LLVector4a> f_wght;
		buff->getWeight4Strider(f_wght);
		for (U32 i = 0; i < vf.mNumVertices; ++i)
		{
			// <FS:Ansariel> Vectorized Weight4Strider and ClothWeightStrider by Drake Arconis
			//(*f_wght++).set(vf.mWeights[i].getF32ptr());
			(*f_wght++) = vf.mWeights[i];
		}
	}

	buff->flush();
}

//helper function for pushing primitives for transform shaders and cleaning up
//uninitialized data on the tail, plus tracking number of expected primitives
void push_for_transform(LLVertexBuffer* buff, U32 source_count, U32 dest_count)
{
	if (source_count > 0 && dest_count >= source_count) //protect against possible U32 wrapping
	{
		//push source primitives
		buff->drawArrays(LLRender::POINTS, 0, source_count);
		U32 tail = dest_count-source_count;
		for (U32 i = 0; i < tail; ++i)
		{ //copy last source primitive into each element in tail
			buff->drawArrays(LLRender::POINTS, source_count-1, 1);
		}
		gPipeline.mTransformFeedbackPrimitives += dest_count;
	}
}

static LLTrace::BlockTimerStatHandle FTM_FACE_GET_GEOM("Face Geom");
static LLTrace::BlockTimerStatHandle FTM_FACE_GEOM_POSITION("Position");
static LLTrace::BlockTimerStatHandle FTM_FACE_GEOM_NORMAL("Normal");
static LLTrace::BlockTimerStatHandle FTM_FACE_GEOM_TEXTURE("Texture");
static LLTrace::BlockTimerStatHandle FTM_FACE_GEOM_COLOR("Color");
static LLTrace::BlockTimerStatHandle FTM_FACE_GEOM_EMISSIVE("Emissive");
static LLTrace::BlockTimerStatHandle FTM_FACE_GEOM_WEIGHTS("Weights");
static LLTrace::BlockTimerStatHandle FTM_FACE_GEOM_TANGENT("Binormal");

static LLTrace::BlockTimerStatHandle FTM_FACE_GEOM_FEEDBACK("Face Feedback");
static LLTrace::BlockTimerStatHandle FTM_FACE_GEOM_FEEDBACK_POSITION("Feedback Position");
static LLTrace::BlockTimerStatHandle FTM_FACE_GEOM_FEEDBACK_NORMAL("Feedback  Normal");
static LLTrace::BlockTimerStatHandle FTM_FACE_GEOM_FEEDBACK_TEXTURE("Feedback  Texture");
static LLTrace::BlockTimerStatHandle FTM_FACE_GEOM_FEEDBACK_COLOR("Feedback  Color");
static LLTrace::BlockTimerStatHandle FTM_FACE_GEOM_FEEDBACK_EMISSIVE("Feedback  Emissive");
static LLTrace::BlockTimerStatHandle FTM_FACE_GEOM_FEEDBACK_BINORMAL("Feedback Binormal");

static LLTrace::BlockTimerStatHandle FTM_FACE_GEOM_INDEX("Index");
static LLTrace::BlockTimerStatHandle FTM_FACE_GEOM_INDEX_TAIL("Tail");
static LLTrace::BlockTimerStatHandle FTM_FACE_POSITION_STORE("Pos");
static LLTrace::BlockTimerStatHandle FTM_FACE_TEXTURE_INDEX_STORE("TexIdx");
static LLTrace::BlockTimerStatHandle FTM_FACE_POSITION_PAD("Pad");
static LLTrace::BlockTimerStatHandle FTM_FACE_TEX_DEFAULT("Default");
static LLTrace::BlockTimerStatHandle FTM_FACE_TEX_QUICK("Quick");
static LLTrace::BlockTimerStatHandle FTM_FACE_TEX_QUICK_NO_XFORM("No Xform");
static LLTrace::BlockTimerStatHandle FTM_FACE_TEX_QUICK_XFORM("Xform");
static LLTrace::BlockTimerStatHandle FTM_FACE_TEX_QUICK_PLANAR("Quick Planar");

BOOL LLFace::getGeometryVolume(const LLVolume& volume,
							   const S32 &f,
								const LLMatrix4& mat_vert_in, const LLMatrix3& mat_norm_in,
								const U16 &index_offset,
								bool force_rebuild)
{
	LL_RECORD_BLOCK_TIME(FTM_FACE_GET_GEOM);
	llassert(verify());

	if (volume.getNumVolumeFaces() <= f) {
        LL_WARNS() << "Attempt get volume face out of range! Total Faces: " << volume.getNumVolumeFaces() << " Attempt get access to: " << f << LL_ENDL;
		return FALSE;
	}

	const LLVolumeFace &vf = volume.getVolumeFace(f);
	S32 num_vertices = (S32)vf.mNumVertices;
	S32 num_indices = (S32) vf.mNumIndices;
	
	if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCTREE))
	{
		updateRebuildFlags();
	}


	// <FS:ND> The volume face vf can have more indices/vertices than this face. All striders below are aquired with a size of this face, but then written with num_verices/num_indices values,
	// thus overflowing the buffer when vf holds more data.
	// We can either clamp num_* down like here, or aquire all striders not using the face size, but the size if vf (that is swapping out mGeomCount with num_vertices and mIndicesCout with num_indices
	// in all calls to nVertbuffer->get*Strider(...). Final solution is to just return FALSE and be done with it.
	// 
	// The correct poison of choice is debatable, either copying not all data of vf (clamping) or writing more data than this face claims to have (aquiring bigger striders). Returning will not display this face at all.
	//
	// clamping it is for now.

	num_vertices = llclamp( num_vertices, (S32)0, (S32)mGeomCount );
	num_indices = llclamp( num_indices, (S32)0, (S32)mIndicesCount );

	// </FS:ND>


	//don't use map range (generates many redundant unmap calls)
	bool map_range = false; //gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange;

	if (mVertexBuffer.notNull())
	{
		if (num_indices + (S32) mIndicesIndex > mVertexBuffer->getNumIndices())
		{
			if (gDebugGL)
			{
				LL_WARNS()	<< "Index buffer overflow!" << LL_ENDL;
				LL_WARNS() << "Indices Count: " << mIndicesCount
						<< " VF Num Indices: " << num_indices
						<< " Indices Index: " << mIndicesIndex
						<< " VB Num Indices: " << mVertexBuffer->getNumIndices() << LL_ENDL;
				LL_WARNS()	<< " Face Index: " << f
						<< " Pool Type: " << mPoolType << LL_ENDL;
			}
			return FALSE;
		}

		if (num_vertices + mGeomIndex > mVertexBuffer->getNumVerts())
		{
			if (gDebugGL)
			{
				LL_WARNS() << "Vertex buffer overflow!" << LL_ENDL;
			}
			return FALSE;
		}
	}

	LLStrider<LLVector3> vert;
	LLStrider<LLVector2> tex_coords0;
	LLStrider<LLVector2> tex_coords1;
	LLStrider<LLVector2> tex_coords2;
	LLStrider<LLVector3> norm;
	LLStrider<LLColor4U> colors;
	LLStrider<LLVector3> tangent;
	LLStrider<U16> indicesp;
	// <FS:Ansariel> Vectorized Weight4Strider and ClothWeightStrider by Drake Arconis
	//LLStrider<LLVector4> wght;
	LLStrider<LLVector4a> wght;

	BOOL full_rebuild = force_rebuild || mDrawablep->isState(LLDrawable::REBUILD_VOLUME);
	
	BOOL global_volume = mDrawablep->getVOVolume()->isVolumeGlobal();
	LLVector3 scale;
	if (global_volume)
	{
		scale.setVec(1,1,1);
	}
	else
	{
		scale = mVObjp->getScale();
	}
	
	bool rebuild_pos = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_POSITION);
	bool rebuild_color = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_COLOR);
	bool rebuild_emissive = rebuild_color && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_EMISSIVE);
	bool rebuild_tcoord = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_TCOORD);
	bool rebuild_normal = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL);
	bool rebuild_tangent = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TANGENT);
	bool rebuild_weights = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_WEIGHT4);

	const LLTextureEntry *tep = mVObjp->getTE(f);
	const U8 bump_code = tep ? tep->getBumpmap() : 0;

	BOOL is_static = mDrawablep->isStatic();
	BOOL is_global = is_static;

	LLVector3 center_sum(0.f, 0.f, 0.f);
	
	if (is_global)
	{
		setState(GLOBAL);
	}
	else
	{
		clearState(GLOBAL);
	}

	// <FS:ND> Protection against faces w/o te set.
	// LLColor4U color = tep->getColor();
	LLColor4U color = (tep ? tep->getColor() : LLColor4());
	// </FS:ND>

	if (rebuild_color)
	{ //decide if shiny goes in alpha channel of color
		if (tep && 
			getPoolType() != LLDrawPool::POOL_ALPHA)  // <--- alpha channel MUST contain transparency, not shiny
	{
			LLMaterial* mat = tep->getMaterialParams().get();
						
			bool shiny_in_alpha = false;
			
			if (LLPipeline::sRenderDeferred)
			{ //store shiny in alpha if we don't have a specular map
				if  (!mat || mat->getSpecularID().isNull())
				{
					shiny_in_alpha = true;
				}
			}
			else
			{
				if (!mat || mat->getDiffuseAlphaMode() != LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
				{
					shiny_in_alpha = true;
				}
			}

			if (shiny_in_alpha)
			{
				static const GLfloat SHININESS_TO_ALPHA[4] =
				{
					0.0000f,
					0.25f,
					0.5f,
					0.75f
				};
			
				llassert(tep->getShiny() <= 3);
				color.mV[3] = U8 (SHININESS_TO_ALPHA[tep->getShiny()] * 255);
			}
		}
	}

	// INDICES
	if (full_rebuild)
	{
		LL_RECORD_BLOCK_TIME(FTM_FACE_GEOM_INDEX);
		mVertexBuffer->getIndexStrider(indicesp, mIndicesIndex, mIndicesCount, map_range);

		volatile __m128i* dst = (__m128i*) indicesp.get();
		__m128i* src = (__m128i*) vf.mIndices;
		__m128i offset = _mm_set1_epi16(index_offset);

		S32 end = num_indices/8;
		
		for (S32 i = 0; i < end; i++)
		{
			__m128i res = _mm_add_epi16(src[i], offset);
			_mm_storeu_si128((__m128i*) dst++, res);
		}

		{
			LL_RECORD_BLOCK_TIME(FTM_FACE_GEOM_INDEX_TAIL);
			U16* idx = (U16*) dst;

			for (S32 i = end*8; i < num_indices; ++i)
			{
				*idx++ = vf.mIndices[i]+index_offset;
			}
		}

		if (map_range)
		{
			mVertexBuffer->flush();
		}
	}
	
	LLMatrix4a mat_normal;
	mat_normal.loadu(mat_norm_in);
	// <FS:Beq> FIX incorrect transformation
	LLMatrix4a mat_tan; 
	mat_tan.loadu(mat_vert_in);	
	// </FS:Beq>
	
	F32 r = 0, os = 0, ot = 0, ms = 0, mt = 0, cos_ang = 0, sin_ang = 0;
	bool do_xform = false;
	if (rebuild_tcoord)
	{
		if (tep)
		{
			r  = tep->getRotation();
			os = tep->mOffsetS;
			ot = tep->mOffsetT;
			ms = tep->mScaleS;
			mt = tep->mScaleT;
			cos_ang = cos(r);
			sin_ang = sin(r);

			if (cos_ang != 1.f || 
				sin_ang != 0.f ||
				os != 0.f ||
				ot != 0.f ||
				ms != 1.f ||
				mt != 1.f)
			{
				do_xform = true;
			}
			else
			{
				do_xform = false;
			}	
		}
		else
		{
			do_xform = false;
		}
	}
	
	static LLCachedControl<bool> use_transform_feedback(gSavedSettings, "RenderUseTransformFeedback", false);

#ifdef GL_TRANSFORM_FEEDBACK_BUFFER
	if (use_transform_feedback &&
		mVertexBuffer->getUsage() == GL_DYNAMIC_COPY_ARB &&
		gTransformPositionProgram.mProgramObject && //transform shaders are loaded
		mVertexBuffer->useVBOs() && //target buffer is in VRAM
		!rebuild_weights && //TODO: add support for weights
		!volume.isUnique()) //source volume is NOT flexi
	{ //use transform feedback to pack vertex buffer
		//gGLDebugLoggingEnabled = TRUE;
		LL_RECORD_BLOCK_TIME(FTM_FACE_GEOM_FEEDBACK);
		LLGLEnable discard(GL_RASTERIZER_DISCARD);
		LLVertexBuffer* buff = (LLVertexBuffer*) vf.mVertexBuffer.get();

		if (vf.mVertexBuffer.isNull() || buff->getNumVerts() != vf.mNumVertices)
		{
			mVObjp->getVolume()->genTangents(f);
			LLFace::cacheFaceInVRAM(vf);
			buff = (LLVertexBuffer*) vf.mVertexBuffer.get();
		}		

		LLGLSLShader* cur_shader = LLGLSLShader::sCurBoundShaderPtr;
		
		gGL.pushMatrix();
		gGL.loadMatrix((GLfloat*) mat_vert_in.mMatrix);

		if (rebuild_pos)
		{
			LL_RECORD_BLOCK_TIME(FTM_FACE_GEOM_FEEDBACK_POSITION);
			gTransformPositionProgram.bind();

			mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_VERTEX, mGeomIndex, mGeomCount);

			U8 index = mTextureIndex < FACE_DO_NOT_BATCH_TEXTURES ? mTextureIndex : 0;

			S32 val = 0;
			U8* vp = (U8*) &val;
			vp[0] = index;
			vp[1] = 0;
			vp[2] = 0;
			vp[3] = 0;
			
			gTransformPositionProgram.uniform1i(sTextureIndexIn, val);
			glBeginTransformFeedback(GL_POINTS);
			buff->setBuffer(LLVertexBuffer::MAP_VERTEX);

			push_for_transform(buff, vf.mNumVertices, mGeomCount);

			glEndTransformFeedback();
		}

		if (rebuild_color)
		{
			LL_RECORD_BLOCK_TIME(FTM_FACE_GEOM_FEEDBACK_COLOR);
			gTransformColorProgram.bind();
			
			mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_COLOR, mGeomIndex, mGeomCount);

			S32 val = *((S32*) color.mV);

			gTransformColorProgram.uniform1i(sColorIn, val);
			glBeginTransformFeedback(GL_POINTS);
			buff->setBuffer(LLVertexBuffer::MAP_VERTEX);
			push_for_transform(buff, vf.mNumVertices, mGeomCount);
			glEndTransformFeedback();
		}

		if (rebuild_emissive)
		{
			LL_RECORD_BLOCK_TIME(FTM_FACE_GEOM_FEEDBACK_EMISSIVE);
			gTransformColorProgram.bind();
			
			mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_EMISSIVE, mGeomIndex, mGeomCount);

			U8 glow = (U8) llclamp((S32) (getTextureEntry()->getGlow()*255), 0, 255);

			S32 glow32 = glow |
						 (glow << 8) |
						 (glow << 16) |
						 (glow << 24);

			gTransformColorProgram.uniform1i(sColorIn, glow32);
			glBeginTransformFeedback(GL_POINTS);
			buff->setBuffer(LLVertexBuffer::MAP_VERTEX);
			push_for_transform(buff, vf.mNumVertices, mGeomCount);
			glEndTransformFeedback();
		}

		if (rebuild_normal)
		{
			LL_RECORD_BLOCK_TIME(FTM_FACE_GEOM_FEEDBACK_NORMAL);
			gTransformNormalProgram.bind();
			
			mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_NORMAL, mGeomIndex, mGeomCount);
						
			glBeginTransformFeedback(GL_POINTS);
			buff->setBuffer(LLVertexBuffer::MAP_NORMAL);
			push_for_transform(buff, vf.mNumVertices, mGeomCount);
			glEndTransformFeedback();
		}

		if (rebuild_tangent)
		{
			LL_RECORD_BLOCK_TIME(FTM_FACE_GEOM_TANGENT);
			gTransformTangentProgram.bind();
			
			mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_TANGENT, mGeomIndex, mGeomCount);
						
			glBeginTransformFeedback(GL_POINTS);
			buff->setBuffer(LLVertexBuffer::MAP_TANGENT);
			push_for_transform(buff, vf.mNumVertices, mGeomCount);
			glEndTransformFeedback();
		}

		if (rebuild_tcoord)
		{
			LL_RECORD_BLOCK_TIME(FTM_FACE_GEOM_FEEDBACK_TEXTURE);
			gTransformTexCoordProgram.bind();
			
			mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_TEXCOORD0, mGeomIndex, mGeomCount);
						
			glBeginTransformFeedback(GL_POINTS);
			buff->setBuffer(LLVertexBuffer::MAP_TEXCOORD0);
			push_for_transform(buff, vf.mNumVertices, mGeomCount);
			glEndTransformFeedback();

			bool do_bump = bump_code && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1);

			if (do_bump)
			{
				mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_TEXCOORD1, mGeomIndex, mGeomCount);
				glBeginTransformFeedback(GL_POINTS);
				buff->setBuffer(LLVertexBuffer::MAP_TEXCOORD0);
				push_for_transform(buff, vf.mNumVertices, mGeomCount);
				glEndTransformFeedback();
			}				
		}

		glBindBufferARB(GL_TRANSFORM_FEEDBACK_BUFFER, 0);
		gGL.popMatrix();

		if (cur_shader)
		{
			cur_shader->bind();
		}
	}
	else
#endif
	{
		//if it's not fullbright and has no normals, bake sunlight based on face normal
		//bool bake_sunlight = !getTextureEntry()->getFullbright() &&
		//  !mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL);

		if (rebuild_tcoord)
		{
			LL_RECORD_BLOCK_TIME(FTM_FACE_GEOM_TEXTURE);
									
			//bump setup
			LLVector4a binormal_dir( -sin_ang, cos_ang, 0.f );
			LLVector4a bump_s_primary_light_ray(0.f, 0.f, 0.f);
			LLVector4a bump_t_primary_light_ray(0.f, 0.f, 0.f);

			LLQuaternion bump_quat;
			if (mDrawablep->isActive())
			{
				bump_quat = LLQuaternion(mDrawablep->getRenderMatrix());
			}
		
			if (bump_code)
			{
				mVObjp->getVolume()->genTangents(f);
				F32 offset_multiple; 
				switch( bump_code )
				{
					case BE_NO_BUMP:
					offset_multiple = 0.f;
					break;
					case BE_BRIGHTNESS:
					case BE_DARKNESS:
					if( mTexture[LLRender::DIFFUSE_MAP].notNull() && mTexture[LLRender::DIFFUSE_MAP]->hasGLTexture())
					{
						// Offset by approximately one texel
						S32 cur_discard = mTexture[LLRender::DIFFUSE_MAP]->getDiscardLevel();
						S32 max_size = llmax( mTexture[LLRender::DIFFUSE_MAP]->getWidth(), mTexture[LLRender::DIFFUSE_MAP]->getHeight() );
						max_size <<= cur_discard;
						const F32 ARTIFICIAL_OFFSET = 2.f;
						offset_multiple = ARTIFICIAL_OFFSET / (F32)max_size;
					}
					else
					{
						offset_multiple = 1.f/256;
					}
					break;

					default:  // Standard bumpmap textures.  Assumed to be 256x256
					offset_multiple = 1.f / 256;
					break;
				}

				F32 s_scale = 1.f;
				F32 t_scale = 1.f;
				if( tep )
				{
					tep->getScale( &s_scale, &t_scale );
				}
				// Use the nudged south when coming from above sun angle, such
				// that emboss mapping always shows up on the upward faces of cubes when 
				// it's noon (since a lot of builders build with the sun forced to noon).
				LLVector3   sun_ray  = gSky.mVOSkyp->mBumpSunDir;
				LLVector3   moon_ray = gSky.mVOSkyp->getMoon().getDirection();
				LLVector3& primary_light_ray = (sun_ray.mV[VZ] > 0) ? sun_ray : moon_ray;

				bump_s_primary_light_ray.load3((offset_multiple * s_scale * primary_light_ray).mV);
				bump_t_primary_light_ray.load3((offset_multiple * t_scale * primary_light_ray).mV);
			}

			// <FS:ND> FIRE-14261 Guard against null textures
			// U8 texgen = getTextureEntry()->getTexGen();
			U8 texgen = getTextureEntry() ? getTextureEntry()->getTexGen() : LLTextureEntry::TEX_GEN_DEFAULT;
			// </FS:ND>
			
			if (rebuild_tcoord && texgen != LLTextureEntry::TEX_GEN_DEFAULT)
			{ //planar texgen needs binormals
				mVObjp->getVolume()->genTangents(f);
			}

			U8 tex_mode = 0;
	
			bool tex_anim = false;

				LLVOVolume* vobj = (LLVOVolume*) (LLViewerObject*) mVObjp;	
				tex_mode = vobj->mTexAnimMode;

			if (vobj->mTextureAnimp)
			{ //texture animation is in play, override specular and normal map tex coords with diffuse texcoords
				tex_anim = true;
			}

			if (isState(TEXTURE_ANIM))
			{
				if (!tex_mode)
				{
					clearState(TEXTURE_ANIM);
				}
				else
				{
					os = ot = 0.f;
					r = 0.f;
					cos_ang = 1.f;
					sin_ang = 0.f;
					ms = mt = 1.f;

					do_xform = false;
				}

				if (getVirtualSize() >= MIN_TEX_ANIM_SIZE || isState(LLFace::RIGGED))
				{ //don't override texture transform during tc bake
					tex_mode = 0;
				}
			}

			LLVector4a scalea;
			scalea.load3(scale.mV);

			// <FS:ND> Protection against faces w/o te set.
			// LLMaterial* mat = tep->getMaterialParams().get();
			LLMaterial* mat = tep ? tep->getMaterialParams().get() : 0;
			// </FS:ND>

			bool do_bump = bump_code && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1);

			if (mat && !do_bump)
			{
				do_bump  = mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1)
					     || mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD2);
			}
			
			bool do_tex_mat = tex_mode && mTextureMatrix;

			if (!do_bump)
			{ //not bump mapped, might be able to do a cheap update
				mVertexBuffer->getTexCoord0Strider(tex_coords0, mGeomIndex, mGeomCount);

				if (texgen != LLTextureEntry::TEX_GEN_PLANAR)
				{
					LL_RECORD_BLOCK_TIME(FTM_FACE_TEX_QUICK);
					if (!do_tex_mat)
					{
						if (!do_xform)
						{
							LL_RECORD_BLOCK_TIME(FTM_FACE_TEX_QUICK_NO_XFORM);

							// <FS:ND> Don't round up, or there's high risk to write past buffer

							// S32 tc_size = (num_vertices*2*sizeof(F32)+0xF) & ~0xF;
							S32 tc_size = (num_vertices*2*sizeof(F32));

							// </FS:ND>

							LLVector4a::memcpyNonAliased16((F32*) tex_coords0.get(), (F32*) vf.mTexCoords, tc_size);
						}
						else
						{
							LL_RECORD_BLOCK_TIME(FTM_FACE_TEX_QUICK_XFORM);
							F32* dst = (F32*) tex_coords0.get();
							LLVector4a* src = (LLVector4a*) vf.mTexCoords;

							LLVector4a trans;
							trans.splat(-0.5f);

							LLVector4a rot0;
							rot0.set(cos_ang, -sin_ang, cos_ang, -sin_ang);

							LLVector4a rot1;
							rot1.set(sin_ang, cos_ang, sin_ang, cos_ang);

							LLVector4a scale;
							scale.set(ms, mt, ms, mt);

							LLVector4a offset;
							offset.set(os+0.5f, ot+0.5f, os+0.5f, ot+0.5f);

							LLVector4Logical mask;
							mask.clear();
							mask.setElement<2>();
							mask.setElement<3>();

							U32 count = num_vertices/2 + num_vertices%2;

							for (S32 i = 0; i < count; i++)
							{	
								LLVector4a res = *src++;
								xform4a(res, trans, mask, rot0, rot1, offset, scale);
								res.store4a(dst);
								dst += 4;
							}
						}
					}
					else
					{ //do tex mat, no texgen, no bump
						for (S32 i = 0; i < num_vertices; i++)
						{	
							LLVector2 tc(vf.mTexCoords[i]);
							//LLVector4a& norm = vf.mNormals[i];
							//LLVector4a& center = *(vf.mCenter);

							LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f);
							tmp = tmp * *mTextureMatrix;
							tc.mV[0] = tmp.mV[0];
							tc.mV[1] = tmp.mV[1];
							*tex_coords0++ = tc;	
						}
					}
				}
				else
				{ //no bump, tex gen planar
					LL_RECORD_BLOCK_TIME(FTM_FACE_TEX_QUICK_PLANAR);
					if (do_tex_mat)
					{
						for (S32 i = 0; i < num_vertices; i++)
						{	
							LLVector2 tc(vf.mTexCoords[i]);
							LLVector4a& norm = vf.mNormals[i];
							LLVector4a& center = *(vf.mCenter);
							LLVector4a vec = vf.mPositions[i];	
							vec.mul(scalea);
							planarProjection(tc, norm, center, vec);
						
							LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f);
							tmp = tmp * *mTextureMatrix;
							tc.mV[0] = tmp.mV[0];
							tc.mV[1] = tmp.mV[1];
				
							*tex_coords0++ = tc;	
						}
					}
					else
					{
						for (S32 i = 0; i < num_vertices; i++)
						{	
							LLVector2 tc(vf.mTexCoords[i]);
							LLVector4a& norm = vf.mNormals[i];
							LLVector4a& center = *(vf.mCenter);
							LLVector4a vec = vf.mPositions[i];	
							vec.mul(scalea);
							planarProjection(tc, norm, center, vec);
						
							xform(tc, cos_ang, sin_ang, os, ot, ms, mt);

							*tex_coords0++ = tc;	
						}
					}
				}

				if (map_range)
				{
					mVertexBuffer->flush();
				}
			}
			else
			{ //bump mapped or has material, just do the whole expensive loop
				LL_RECORD_BLOCK_TIME(FTM_FACE_TEX_DEFAULT);

				std::vector<LLVector2> bump_tc;
		
				if (mat && !mat->getNormalID().isNull())
				{ //writing out normal and specular texture coordinates, not bump offsets
					do_bump = false;
				}

				LLStrider<LLVector2> dst;

				for (U32 ch = 0; ch < 3; ++ch)
				{
					switch (ch)
					{
						case 0: 
							mVertexBuffer->getTexCoord0Strider(dst, mGeomIndex, mGeomCount, map_range); 
							break;
						case 1:
							if (mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1))
							{
								mVertexBuffer->getTexCoord1Strider(dst, mGeomIndex, mGeomCount, map_range);
								if (mat && !tex_anim)
								{
									r  = mat->getNormalRotation();
									mat->getNormalOffset(os, ot);
									mat->getNormalRepeat(ms, mt);

									cos_ang = cos(r);
									sin_ang = sin(r);

								}
							}
							else
							{
								continue;
							}
							break;
						case 2:
							if (mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD2))
							{
								mVertexBuffer->getTexCoord2Strider(dst, mGeomIndex, mGeomCount, map_range);
								if (mat && !tex_anim)
								{
									r  = mat->getSpecularRotation();
									mat->getSpecularOffset(os, ot);
									mat->getSpecularRepeat(ms, mt);

									cos_ang = cos(r);
									sin_ang = sin(r);
								}
							}
							else
							{
								continue;
							}
							break;
					}
					

				for (S32 i = 0; i < num_vertices; i++)
				{	
					LLVector2 tc(vf.mTexCoords[i]);
			
					LLVector4a& norm = vf.mNormals[i];
				
					LLVector4a& center = *(vf.mCenter);
		   
					if (texgen != LLTextureEntry::TEX_GEN_DEFAULT)
					{
						LLVector4a vec = vf.mPositions[i];
				
						vec.mul(scalea);

							if (texgen == LLTextureEntry::TEX_GEN_PLANAR)
						{
								planarProjection(tc, norm, center, vec);
						}		
					}

					if (tex_mode && mTextureMatrix)
					{
						LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f);
						tmp = tmp * *mTextureMatrix;
						tc.mV[0] = tmp.mV[0];
						tc.mV[1] = tmp.mV[1];
					}
					else
					{
						xform(tc, cos_ang, sin_ang, os, ot, ms, mt);
					}

						*dst++ = tc;
					if (do_bump)
					{
						bump_tc.push_back(tc);
					}
				}
				}

				if (map_range)
				{
					mVertexBuffer->flush();
				}

				if (!mat && do_bump)
				{
					mVertexBuffer->getTexCoord1Strider(tex_coords1, mGeomIndex, mGeomCount, map_range);
		
					for (S32 i = 0; i < num_vertices; i++)
					{
						LLVector4a tangent = vf.mTangents[i];

						LLVector4a binorm;
						binorm.setCross3(vf.mNormals[i], tangent);
						binorm.mul(tangent.getF32ptr()[3]);

						LLMatrix4a tangent_to_object;
						tangent_to_object.setRows(tangent, binorm, vf.mNormals[i]);
						LLVector4a t;
						tangent_to_object.rotate(binormal_dir, t);
						LLVector4a binormal;
						// <FS:Beq> FIX incorrect transformation
						// mat_normal.rotate(t, binormal);
						mat_tan.rotate(t, binormal);
						// </FS:Beq>
						//VECTORIZE THIS
						if (mDrawablep->isActive())
						{
							LLVector3 t;
							t.set(binormal.getF32ptr());
							t *= bump_quat;
							binormal.load3(t.mV);
						}

						binormal.normalize3fast();

						LLVector2 tc = bump_tc[i];
						tc += LLVector2( bump_s_primary_light_ray.dot3(tangent).getF32(), bump_t_primary_light_ray.dot3(binormal).getF32() );
					
						*tex_coords1++ = tc;
					}

					if (map_range)
					{
						mVertexBuffer->flush();
					}
				}
			}
		}

		if (rebuild_pos)
		{
			LLVector4a* src = vf.mPositions;
			
			//_mm_prefetch((char*)src, _MM_HINT_T0);

			LLVector4a* end = src+num_vertices;
			//LLVector4a* end_64 = end-4;

			//LL_RECORD_TIME_BLOCK(FTM_FACE_GEOM_POSITION);
			llassert(num_vertices > 0);
		
			mVertexBuffer->getVertexStrider(vert, mGeomIndex, mGeomCount, map_range);
			
			LLMatrix4a mat_vert;
			mat_vert.loadu(mat_vert_in);

			F32* dst = (F32*) vert.get();
			F32* end_f32 = dst+mGeomCount*4;

			//_mm_prefetch((char*)dst, _MM_HINT_NTA);
			//_mm_prefetch((char*)src, _MM_HINT_NTA);
				
			//_mm_prefetch((char*)dst, _MM_HINT_NTA);


			LLVector4a res0; //,res1,res2,res3;

			LLVector4a texIdx;

			S32 index = mTextureIndex < FACE_DO_NOT_BATCH_TEXTURES ? mTextureIndex : 0;

			F32 val = 0.f;
			S32* vp = (S32*) &val;
			*vp = index;
			
			llassert(index <= LLGLSLShader::sIndexedTextureChannels-1);

			LLVector4Logical mask;
			mask.clear();
			mask.setElement<3>();
		
			texIdx.set(0,0,0,val);

			LLVector4a tmp;

			{
				//LL_RECORD_TIME_BLOCK(FTM_FACE_POSITION_STORE);

				/*if (num_vertices > 4)
				{ //more than 64 bytes
					while (src < end_64)
					{	
						_mm_prefetch((char*)src + 64, _MM_HINT_T0);
						_mm_prefetch((char*)dst + 64, _MM_HINT_T0);

						mat_vert.affineTransform(*src, res0);
						tmp.setSelectWithMask(mask, texIdx, res0);
						tmp.store4a((F32*) dst);

						mat_vert.affineTransform(*(src+1), res1);
						tmp.setSelectWithMask(mask, texIdx, res1);
						tmp.store4a((F32*) dst+4);

						mat_vert.affineTransform(*(src+2), res2);
						tmp.setSelectWithMask(mask, texIdx, res2);
						tmp.store4a((F32*) dst+8);

						mat_vert.affineTransform(*(src+3), res3);
						tmp.setSelectWithMask(mask, texIdx, res3);
						tmp.store4a((F32*) dst+12);

						dst += 16;
						src += 4;
					}
				}*/

				while (src < end)
				{	
					mat_vert.affineTransform(*src++, res0);
					tmp.setSelectWithMask(mask, texIdx, res0);
					tmp.store4a((F32*) dst);
					dst += 4;
				}
			}

			{
				//LL_RECORD_TIME_BLOCK(FTM_FACE_POSITION_PAD);
				while (dst < end_f32)
				{
					res0.store4a((F32*) dst);
					dst += 4;
				}
			}

			if (map_range)
			{
				mVertexBuffer->flush();
			}
		}

		
		if (rebuild_normal)
		{
			//LL_RECORD_BLOCK_TIME(FTM_FACE_GEOM_NORMAL);
			mVertexBuffer->getNormalStrider(norm, mGeomIndex, mGeomCount, map_range);
			F32* normals = (F32*) norm.get();
			LLVector4a* src = vf.mNormals;
			LLVector4a* end = src+num_vertices;
			
			while (src < end)
			{	
				LLVector4a normal;
				mat_normal.rotate(*src++, normal);
				normal.store4a(normals);
				normals += 4;
			}

			if (map_range)
			{
				mVertexBuffer->flush();
			}
		}
		
		if (rebuild_tangent)
		{
			LL_RECORD_BLOCK_TIME(FTM_FACE_GEOM_TANGENT);
			mVertexBuffer->getTangentStrider(tangent, mGeomIndex, mGeomCount, map_range);
			F32* tangents = (F32*) tangent.get();
			
			mVObjp->getVolume()->genTangents(f);
			
			LLVector4Logical mask;
			mask.clear();
			mask.setElement<3>();

			LLVector4a* src = vf.mTangents;
			LLVector4a* end = vf.mTangents+num_vertices;

			while (src < end)
			{
				LLVector4a tangent_out;
				// <FS:Beq> FIX incorrect transformation
				// mat_normal.rotate(*src, tangent_out);
				mat_tan.rotate(*src, tangent_out);
				// </FS:Beq>
				tangent_out.normalize3fast();
				tangent_out.setSelectWithMask(mask, *src, tangent_out);
				tangent_out.store4a(tangents);
				
				src++;
				tangents += 4;
			}

			if (map_range)
			{
				mVertexBuffer->flush();
			}
		}
	
		if (rebuild_weights && vf.mWeights)
		{
			LL_RECORD_BLOCK_TIME(FTM_FACE_GEOM_WEIGHTS);
			mVertexBuffer->getWeight4Strider(wght, mGeomIndex, mGeomCount, map_range);
			// <FS:Ansariel> Vectorized Weight4Strider and ClothWeightStrider by Drake Arconis
			//F32* weights = (F32*) wght.get();
			//LLVector4a::memcpyNonAliased16(weights, (F32*) vf.mWeights, num_vertices*4*sizeof(F32));
			for (S32 i = 0; i < num_vertices; ++i)
			{
				*(wght++) = vf.mWeights[i];
			}
			// </FS:Ansariel>
			if (map_range)
			{
				mVertexBuffer->flush();
			}
		}

		if (rebuild_color && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_COLOR) )
		{
			LL_RECORD_BLOCK_TIME(FTM_FACE_GEOM_COLOR);
			mVertexBuffer->getColorStrider(colors, mGeomIndex, mGeomCount, map_range);

			LLVector4a src;

			U32 vec[4];
			vec[0] = vec[1] = vec[2] = vec[3] = color.asRGBA();
		
			src.loadua((F32*) vec);

			F32* dst = (F32*) colors.get();
			S32 num_vecs = num_vertices/4;
			if (num_vertices%4 > 0)
			{
				++num_vecs;
			}

			for (S32 i = 0; i < num_vecs; i++)
			{	
				src.store4a(dst);
				dst += 4;
			}

			if (map_range)
			{
				mVertexBuffer->flush();
			}
		}

		if (rebuild_emissive)
		{
			LL_RECORD_BLOCK_TIME(FTM_FACE_GEOM_EMISSIVE);
			LLStrider<LLColor4U> emissive;
			mVertexBuffer->getEmissiveStrider(emissive, mGeomIndex, mGeomCount, map_range);

			U8 glow = (U8) llclamp((S32) (getTextureEntry()->getGlow()*255), 0, 255);

			LLVector4a src;

		
			LLColor4U glow4u = LLColor4U(0,0,0,glow);

			U32 glow32 = glow4u.asRGBA();

			U32 vec[4];
			vec[0] = vec[1] = vec[2] = vec[3] = glow32;
		
			src.loadua((F32*) vec);

			F32* dst = (F32*) emissive.get();
			S32 num_vecs = num_vertices/4;
			if (num_vertices%4 > 0)
			{
				++num_vecs;
			}

			for (S32 i = 0; i < num_vecs; i++)
			{	
				src.store4a(dst);
				dst += 4;
			}

			if (map_range)
			{
				mVertexBuffer->flush();
			}
		}
	}

	if (rebuild_tcoord)
	{
		mTexExtents[0].setVec(0,0);
		mTexExtents[1].setVec(1,1);
		xform(mTexExtents[0], cos_ang, sin_ang, os, ot, ms, mt);
		xform(mTexExtents[1], cos_ang, sin_ang, os, ot, ms, mt);
		
		F32 es = vf.mTexCoordExtents[1].mV[0] - vf.mTexCoordExtents[0].mV[0] ;
		F32 et = vf.mTexCoordExtents[1].mV[1] - vf.mTexCoordExtents[0].mV[1] ;
		mTexExtents[0][0] *= es ;
		mTexExtents[1][0] *= es ;
		mTexExtents[0][1] *= et ;
		mTexExtents[1][1] *= et ;
	}


	return TRUE;
}

//check if the face has a media
BOOL LLFace::hasMedia() const 
{
	if(mHasMedia)
	{
		return TRUE ;
	}
	if(mTexture[LLRender::DIFFUSE_MAP].notNull()) 
	{
		return mTexture[LLRender::DIFFUSE_MAP]->hasParcelMedia() ;  //if has a parcel media
	}

	return FALSE ; //no media.
}

const F32 LEAST_IMPORTANCE = 0.05f ;
const F32 LEAST_IMPORTANCE_FOR_LARGE_IMAGE = 0.3f ;

void LLFace::resetVirtualSize()
{
	setVirtualSize(0.f);
	mImportanceToCamera = 0.f;
}

F32 LLFace::getTextureVirtualSize()
{
	F32 radius;
	F32 cos_angle_to_view_dir;	
	BOOL in_frustum = calcPixelArea(cos_angle_to_view_dir, radius);

	if (mPixelArea < F_ALMOST_ZERO || !in_frustum)
	{
		setVirtualSize(0.f) ;
		return 0.f;
	}

	//get area of circle in texture space
	LLVector2 tdim = mTexExtents[1] - mTexExtents[0];
	F32 texel_area = (tdim * 0.5f).lengthSquared()*3.14159f;
	if (texel_area <= 0)
	{
		// Probably animated, use default
		texel_area = 1.f;
	}

	F32 face_area;
	if (mVObjp->isSculpted() && texel_area > 1.f)
	{
		//sculpts can break assumptions about texel area
		face_area = mPixelArea;
	}
	else
	{
		//apply texel area to face area to get accurate ratio
		//face_area /= llclamp(texel_area, 1.f/64.f, 16.f);
		face_area =  mPixelArea / llclamp(texel_area, 0.015625f, 128.f);
	}

	face_area = LLFace::adjustPixelArea(mImportanceToCamera, face_area) ;
	if(face_area > LLViewerTexture::sMinLargeImageSize) //if is large image, shrink face_area by considering the partial overlapping.
	{
		if(mImportanceToCamera > LEAST_IMPORTANCE_FOR_LARGE_IMAGE && mTexture[LLRender::DIFFUSE_MAP].notNull() && mTexture[LLRender::DIFFUSE_MAP]->isLargeImage())
		{		
			face_area *= adjustPartialOverlapPixelArea(cos_angle_to_view_dir, radius );
		}	
	}

	setVirtualSize(face_area) ;

	return face_area;
}

BOOL LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius)
{
	//VECTORIZE THIS
	//get area of circle around face
	LLVector4a center;
	center.load3(getPositionAgent().mV);
	LLVector4a size;
	size.setSub(mExtents[1], mExtents[0]);
	size.mul(0.5f);

	LLViewerCamera* camera = LLViewerCamera::getInstance();

	F32 size_squared = size.dot3(size).getF32();
	LLVector4a lookAt;
	LLVector4a t;
	t.load3(camera->getOrigin().mV);
	lookAt.setSub(center, t);
	
	F32 dist = lookAt.getLength3().getF32();
	dist = llmax(dist-size.getLength3().getF32(), 0.001f);
	//ramp down distance for nearby objects
	if (dist < 16.f)
	{
		dist /= 16.f;
		dist *= dist;
		dist *= 16.f;
	}

	lookAt.normalize3fast() ;	

	//get area of circle around node
	F32 app_angle = atanf((F32) sqrt(size_squared) / dist);
	radius = app_angle*LLDrawable::sCurPixelAngle;
	mPixelArea = radius*radius * 3.14159f;
	LLVector4a x_axis;
	x_axis.load3(camera->getXAxis().mV);
	cos_angle_to_view_dir = lookAt.dot3(x_axis).getF32();

	//if has media, check if the face is out of the view frustum.	
	if(hasMedia())
	{
		if(!camera->AABBInFrustum(center, size)) 
		{
			mImportanceToCamera = 0.f ;
			return false ;
		}
		if(cos_angle_to_view_dir > camera->getCosHalfFov()) //the center is within the view frustum
		{
			cos_angle_to_view_dir = 1.0f ;
		}
		else
		{		
			LLVector4a d;
			d.setSub(lookAt, x_axis);

			if(dist * dist * d.dot3(d) < size_squared)
			{
				cos_angle_to_view_dir = 1.0f ;
			}
		}
	}

	if(dist < mBoundingSphereRadius) //camera is very close
	{
		cos_angle_to_view_dir = 1.0f ;
		mImportanceToCamera = 1.0f ;
	}
	else
	{		
		mImportanceToCamera = LLFace::calcImportanceToCamera(cos_angle_to_view_dir, dist) ;
	}

	return true ;
}

//the projection of the face partially overlaps with the screen
F32 LLFace::adjustPartialOverlapPixelArea(F32 cos_angle_to_view_dir, F32 radius )
{
	F32 screen_radius = (F32)llmax(gViewerWindow->getWindowWidthRaw(), gViewerWindow->getWindowHeightRaw()) ;
	F32 center_angle = acosf(cos_angle_to_view_dir) ;
	F32 d = center_angle * LLDrawable::sCurPixelAngle ;

	if(d + radius > screen_radius + 5.f)
	{
		//----------------------------------------------
		//calculate the intersection area of two circles
		//F32 radius_square = radius * radius ;
		//F32 d_square = d * d ;
		//F32 screen_radius_square = screen_radius * screen_radius ;
		//face_area = 
		//	radius_square * acosf((d_square + radius_square - screen_radius_square)/(2 * d * radius)) +
		//	screen_radius_square * acosf((d_square + screen_radius_square - radius_square)/(2 * d * screen_radius)) -
		//	0.5f * sqrtf((-d + radius + screen_radius) * (d + radius - screen_radius) * (d - radius + screen_radius) * (d + radius + screen_radius)) ;			
		//----------------------------------------------

		//the above calculation is too expensive
		//the below is a good estimation: bounding box of the bounding sphere:
		F32 alpha = 0.5f * (radius + screen_radius - d) / radius ;
		alpha = llclamp(alpha, 0.f, 1.f) ;
		return alpha * alpha ;
	}
	return 1.0f ;
}

const S8 FACE_IMPORTANCE_LEVEL = 4 ;
const F32 FACE_IMPORTANCE_TO_CAMERA_OVER_DISTANCE[FACE_IMPORTANCE_LEVEL][2] = //{distance, importance_weight}
	{{16.1f, 1.0f}, {32.1f, 0.5f}, {48.1f, 0.2f}, {96.1f, 0.05f} } ;
const F32 FACE_IMPORTANCE_TO_CAMERA_OVER_ANGLE[FACE_IMPORTANCE_LEVEL][2] =    //{cos(angle), importance_weight}
	{{0.985f /*cos(10 degrees)*/, 1.0f}, {0.94f /*cos(20 degrees)*/, 0.8f}, {0.866f /*cos(30 degrees)*/, 0.64f}, {0.0f, 0.36f}} ;

//static 
F32 LLFace::calcImportanceToCamera(F32 cos_angle_to_view_dir, F32 dist)
{
	F32 importance = 0.f ;
	
	if(cos_angle_to_view_dir > LLViewerCamera::getInstance()->getCosHalfFov() && 
		dist < FACE_IMPORTANCE_TO_CAMERA_OVER_DISTANCE[FACE_IMPORTANCE_LEVEL - 1][0]) 
	{
		LLViewerCamera* camera = LLViewerCamera::getInstance();
		F32 camera_moving_speed = camera->getAverageSpeed() ;
		F32 camera_angular_speed = camera->getAverageAngularSpeed();

		if(camera_moving_speed > 10.0f || camera_angular_speed > 1.0f)
		{
			//if camera moves or rotates too fast, ignore the importance factor
			return 0.f ;
		}
		
		S32 i = 0 ;
		for(i = 0; i < FACE_IMPORTANCE_LEVEL && dist > FACE_IMPORTANCE_TO_CAMERA_OVER_DISTANCE[i][0]; ++i);
		i = llmin(i, FACE_IMPORTANCE_LEVEL - 1) ;
		F32 dist_factor = FACE_IMPORTANCE_TO_CAMERA_OVER_DISTANCE[i][1] ;
		
		for(i = 0; i < FACE_IMPORTANCE_LEVEL && cos_angle_to_view_dir < FACE_IMPORTANCE_TO_CAMERA_OVER_ANGLE[i][0] ; ++i) ;
		i = llmin(i, FACE_IMPORTANCE_LEVEL - 1) ;
		importance = dist_factor * FACE_IMPORTANCE_TO_CAMERA_OVER_ANGLE[i][1] ;
	}

	return importance ;
}

//static 
F32 LLFace::adjustPixelArea(F32 importance, F32 pixel_area)
{
	if(pixel_area > LLViewerTexture::sMaxSmallImageSize)
	{
		if(importance < LEAST_IMPORTANCE) //if the face is not important, do not load hi-res.
		{
			static const F32 MAX_LEAST_IMPORTANCE_IMAGE_SIZE = 128.0f * 128.0f ;
			pixel_area = llmin(pixel_area * 0.5f, MAX_LEAST_IMPORTANCE_IMAGE_SIZE) ;
		}
		else if(pixel_area > LLViewerTexture::sMinLargeImageSize) //if is large image, shrink face_area by considering the partial overlapping.
		{
			if(importance < LEAST_IMPORTANCE_FOR_LARGE_IMAGE)//if the face is not important, do not load hi-res.
			{
				pixel_area = LLViewerTexture::sMinLargeImageSize ;
			}				
		}
	}

	return pixel_area ;
}

BOOL LLFace::verify(const U32* indices_array) const
{
	BOOL ok = TRUE;

	if( mVertexBuffer.isNull() )
	{ //no vertex buffer, face is implicitly valid
		return TRUE;
	}
	
	// First, check whether the face data fits within the pool's range.
	if ((mGeomIndex + mGeomCount) > mVertexBuffer->getNumVerts())
	{
		ok = FALSE;
		LL_INFOS() << "Face references invalid vertices!" << LL_ENDL;
	}

	S32 indices_count = (S32)getIndicesCount();
	
	if (!indices_count)
	{
		return TRUE;
	}
	
	if (indices_count > LL_MAX_INDICES_COUNT)
	{
		ok = FALSE;
		LL_INFOS() << "Face has bogus indices count" << LL_ENDL;
	}
	
	if (mIndicesIndex + mIndicesCount > mVertexBuffer->getNumIndices())
	{
		ok = FALSE;
		LL_INFOS() << "Face references invalid indices!" << LL_ENDL;
	}

#if 0
	S32 geom_start = getGeomStart();
	S32 geom_count = mGeomCount;

	const U32 *indicesp = indices_array ? indices_array + mIndicesIndex : getRawIndices();

	for (S32 i = 0; i < indices_count; i++)
	{
		S32 delta = indicesp[i] - geom_start;
		if (0 > delta)
		{
			LL_WARNS() << "Face index too low!" << LL_ENDL;
			LL_INFOS() << "i:" << i << " Index:" << indicesp[i] << " GStart: " << geom_start << LL_ENDL;
			ok = FALSE;
		}
		else if (delta >= geom_count)
		{
			LL_WARNS() << "Face index too high!" << LL_ENDL;
			LL_INFOS() << "i:" << i << " Index:" << indicesp[i] << " GEnd: " << geom_start + geom_count << LL_ENDL;
			ok = FALSE;
		}
	}
#endif

	if (!ok)
	{
		printDebugInfo();
	}
	return ok;
}


void LLFace::setViewerObject(LLViewerObject* objp)
{
	mVObjp = objp;
}

const LLColor4& LLFace::getRenderColor() const
{
	if (isState(USE_FACE_COLOR))
	{
		  return mFaceColor; // Face Color
	}
	else
	{
		const LLTextureEntry* tep = getTextureEntry();
		return (tep ? tep->getColor() : LLColor4::white);
	}
}
	
void LLFace::renderSetColor() const
{
	if (!LLFacePool::LLOverrideFaceColor::sOverrideFaceColor)
	{
		const LLColor4* color = &(getRenderColor());
		
		gGL.diffuseColor4fv(color->mV);
	}
}

S32 LLFace::pushVertices(const U16* index_array) const
{
	if (mIndicesCount)
	{
		U32 render_type = LLRender::TRIANGLES;
		if (mDrawInfo)
		{
			render_type = mDrawInfo->mDrawMode;
		}
		mVertexBuffer->drawRange(render_type, mGeomIndex, mGeomIndex+mGeomCount-1, mIndicesCount, mIndicesIndex);
		gPipeline.addTrianglesDrawn(mIndicesCount, render_type);
	}

	return mIndicesCount;
}

const LLMatrix4& LLFace::getRenderMatrix() const
{
	return mDrawablep->getRenderMatrix();
}

S32 LLFace::renderElements(const U16 *index_array) const
{
	S32 ret = 0;
	
	if (isState(GLOBAL))
	{	
		ret = pushVertices(index_array);
	}
	else
	{
		gGL.pushMatrix();
		gGL.multMatrix((float*)getRenderMatrix().mMatrix);
		ret = pushVertices(index_array);
		gGL.popMatrix();
	}
	
	return ret;
}

S32 LLFace::renderIndexed()
{
	if(mDrawablep == NULL || mDrawPoolp == NULL)
	{
		return 0;
	}
	
	return renderIndexed(mDrawPoolp->getVertexDataMask());
}

S32 LLFace::renderIndexed(U32 mask)
{
	if (mVertexBuffer.isNull())
	{
		return 0;
	}

	mVertexBuffer->setBuffer(mask);
	U16* index_array = (U16*) mVertexBuffer->getIndicesPointer();
	return renderElements(index_array);
}

//============================================================================
// From llface.inl

S32 LLFace::getColors(LLStrider<LLColor4U> &colors)
{
	if (!mGeomCount)
	{
		return -1;
	}
	
	// llassert(mGeomIndex >= 0);
	mVertexBuffer->getColorStrider(colors, mGeomIndex, mGeomCount);
	return mGeomIndex;
}

S32	LLFace::getIndices(LLStrider<U16> &indicesp)
{
	mVertexBuffer->getIndexStrider(indicesp, mIndicesIndex, mIndicesCount);
	llassert(indicesp[0] != indicesp[1]);
	return mIndicesIndex;
}

LLVector3 LLFace::getPositionAgent() const
{
	if (mDrawablep->isStatic())
	{
		return mCenterAgent;
	}
	else
	{
		return mCenterLocal * getRenderMatrix();
	}
}

LLViewerTexture* LLFace::getTexture(U32 ch) const
{
	llassert(ch < LLRender::NUM_TEXTURE_CHANNELS);

// [SL:KB] - Patch: Render-TextureToggle (Catznip-4.0)
	// Check whether the diffuse texture needs to be obscured or restored
	if (mShowDiffTexture != LLPipeline::sRenderTextures)
		setDefaultTexture(LLRender::DIFFUSE_MAP, !LLPipeline::sRenderTextures);
// [/SL:KB]

	return mTexture[ch] ;
}

// [SL:KB] - Patch: Render-TextureToggle (Catznip-4.0)
bool LLFace::isDefaultTexture(U32 nChannel) const
{
	// NOTE: mShowDiffTexture gets flipped before the clear (good) but also before the restore (bad) and hence can't
	//       be used to tell whether we're usurping a texture channel for our own use
	return (LLRender::DIFFUSE_MAP == nChannel) ? mOrigDiffTexture.notNull() : false;
}

void LLFace::setDefaultTexture(U32 nChannel, bool fShowDefault) const
{
	bool fUpdated = false;
	if ( (LLRender::DIFFUSE_MAP == nChannel) && (mVObjp) && (!mVObjp->isDead()) && ((LL_PCODE_VOLUME == mVObjp->getPCode()) || (LLViewerObject::LL_VO_PART_GROUP == mVObjp->getPCode())) )
	{
		if ( ((mShowDiffTexture) && (fShowDefault)) ||
		     ((!mShowDiffTexture) && (fShowDefault) && (mOrigDiffTexture.notNull()) && (mTexture[nChannel]) && (mTexture[nChannel]->getID() != LLViewerFetchedTexture::sDefaultDiffuseImagep->getID())) )
		{
			if (mOrigDiffTexture.notNull())
				mShowDiffTexture = true;				// Swap out the default texture
			else
				mOrigDiffTexture = mTexture[nChannel];	// Cache the original texture

			if ( (!gRlvHandler.hasBehaviour(RLV_BHVR_SETCAM_TEXTURES)) || (!mVObjp->isAttachment()) )
			{
				if (LL_PCODE_VOLUME == mVObjp->getPCode())
					const_cast<LLFace*>(this)->switchTexture(nChannel, LLViewerFetchedTexture::sDefaultDiffuseImagep);
				else
					const_cast<LLFace*>(this)->setTexture(nChannel, LLViewerFetchedTexture::sDefaultDiffuseImagep);
			}
			mShowDiffTexture = false; fUpdated = true;
		}
		else if ( (!mShowDiffTexture) && (!fShowDefault) && (mOrigDiffTexture.notNull()) )
		{
			mShowDiffTexture = true;
			if (LL_PCODE_VOLUME == mVObjp->getPCode())
				const_cast<LLFace*>(this)->switchTexture(nChannel, mOrigDiffTexture);
			else
				const_cast<LLFace*>(this)->setTexture(nChannel, mOrigDiffTexture);
			mOrigDiffTexture = nullptr; fUpdated = true;
		}

		if ((fUpdated) && (mDrawablep))
		{
			gPipeline.markTextured(mDrawablep);
			mDrawablep->updateTexture();
		}
	}

	// Always flip the flag even if we didn't obscure so we don't keep wasting cycles with negative checks
	mShowDiffTexture = !fShowDefault;
}
// [/SL:KB]

void LLFace::setVertexBuffer(LLVertexBuffer* buffer)
{
	if (buffer)
	{
		LLSculptIDSize::instance().inc(mDrawablep, buffer->getSize() + buffer->getIndicesSize());
	}

	if (mVertexBuffer)
	{
		LLSculptIDSize::instance().dec(mDrawablep);
	}

	mVertexBuffer = buffer;
	llassert(verify());
}

void LLFace::clearVertexBuffer()
{
	if (mVertexBuffer)
	{
		LLSculptIDSize::instance().dec(mDrawablep);
	}

	mVertexBuffer = NULL;
}

//static
U32 LLFace::getRiggedDataMask(U32 type)
{
	static const U32 rigged_data_mask[] = {
		LLDrawPoolAvatar::RIGGED_MATERIAL_MASK,
		LLDrawPoolAvatar::RIGGED_MATERIAL_ALPHA_VMASK,
		LLDrawPoolAvatar::RIGGED_MATERIAL_ALPHA_MASK_MASK,
		LLDrawPoolAvatar::RIGGED_MATERIAL_ALPHA_EMISSIVE_MASK,
		LLDrawPoolAvatar::RIGGED_SPECMAP_VMASK,
		LLDrawPoolAvatar::RIGGED_SPECMAP_BLEND_MASK,
		LLDrawPoolAvatar::RIGGED_SPECMAP_MASK_MASK,
		LLDrawPoolAvatar::RIGGED_SPECMAP_EMISSIVE_MASK,
		LLDrawPoolAvatar::RIGGED_NORMMAP_VMASK,
		LLDrawPoolAvatar::RIGGED_NORMMAP_BLEND_MASK,
		LLDrawPoolAvatar::RIGGED_NORMMAP_MASK_MASK,
		LLDrawPoolAvatar::RIGGED_NORMMAP_EMISSIVE_MASK,
		LLDrawPoolAvatar::RIGGED_NORMSPEC_VMASK,
		LLDrawPoolAvatar::RIGGED_NORMSPEC_BLEND_MASK,
		LLDrawPoolAvatar::RIGGED_NORMSPEC_MASK_MASK,
		LLDrawPoolAvatar::RIGGED_NORMSPEC_EMISSIVE_MASK,
		LLDrawPoolAvatar::RIGGED_SIMPLE_MASK,
		LLDrawPoolAvatar::RIGGED_FULLBRIGHT_MASK,
		LLDrawPoolAvatar::RIGGED_SHINY_MASK,
		LLDrawPoolAvatar::RIGGED_FULLBRIGHT_SHINY_MASK,
		LLDrawPoolAvatar::RIGGED_GLOW_MASK,
		LLDrawPoolAvatar::RIGGED_ALPHA_MASK,
		LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA_MASK,
		LLDrawPoolAvatar::RIGGED_DEFERRED_BUMP_MASK,						 
		LLDrawPoolAvatar::RIGGED_DEFERRED_SIMPLE_MASK,
	};

	llassert(type < sizeof(rigged_data_mask)/sizeof(U32));

	return rigged_data_mask[type];
}

U32 LLFace::getRiggedVertexBufferDataMask() const
{
	U32 data_mask = 0;
	for (U32 i = 0; i < mRiggedIndex.size(); ++i)
	{
		if (mRiggedIndex[i] > -1)
		{
			data_mask |= LLFace::getRiggedDataMask(i);
		}
	}

	return data_mask;
}

S32 LLFace::getRiggedIndex(U32 type) const
{
	if (mRiggedIndex.empty())
	{
		return -1;
	}

	llassert(type < mRiggedIndex.size());

	return mRiggedIndex[type];
}

void LLFace::setRiggedIndex(U32 type, S32 index)
{
	if (mRiggedIndex.empty())
	{
		mRiggedIndex.resize(LLDrawPoolAvatar::NUM_RIGGED_PASSES);
		for (U32 i = 0; i < mRiggedIndex.size(); ++i)
		{
			mRiggedIndex[i] = -1;
		}
	}

	llassert(type < mRiggedIndex.size());

	mRiggedIndex[type] = index;
}

