/**
 * @file llpanelwearing.h
 * @brief List of agent's worn items.
 *
 * $LicenseInfo:firstyear=2010&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_LLPANELWEARING_H
#define LL_LLPANELWEARING_H

#include "llpanel.h"

// newview
#include "llpanelappearancetab.h"
#include "llselectmgr.h"
#include "lltimer.h"

class LLAccordionCtrl;
class LLAccordionCtrlTab;
class LLInventoryCategoriesObserver;
class LLListContextMenu;
class LLScrollListCtrl;
class LLWearableItemsList;
class LLWearingGearMenu;
class LLTextBox;

/**
 * @class LLPanelWearing
 *
 * A list of agents's currently worn items represented by
 * a flat list view.
 * Starts fetching necessary inventory content on first opening.
 */
class LLPanelWearing : public LLPanelAppearanceTab
{
public:
	LLPanelWearing();
	virtual ~LLPanelWearing();

	/*virtual*/ BOOL postBuild();

	/*virtual*/ void draw();

	/*virtual*/ void onOpen(const LLSD& info);

	/*virtual*/ void setFilterSubString(const std::string& string);

	/*virtual*/ bool isActionEnabled(const LLSD& userdata);

	/*virtual*/ void getSelectedItemsUUIDs(uuid_vec_t& selected_uuids) const;

	/*virtual*/ void copyToClipboard();

	void startUpdateTimer();
	void updateAttachmentsList();

	boost::signals2::connection setSelectionChangeCallback(commit_callback_t cb);

	bool hasItemSelected();

	bool populateAttachmentsList(bool update = false);
	void onAccordionTabStateChanged();
	void setAttachmentDetails(LLSD content);
	void requestAttachmentDetails();
	void onRemoveItem();
	void onEditAttachment();
	void onRemoveAttachment();

	// <FS:Ansariel> Show avatar complexity in appearance floater
	void updateAvatarComplexity(U32 complexity, const std::map<LLUUID, U32>& item_complexity, const std::map<LLUUID, U32>& temp_item_complexity, U32 body_parts_complexity);

private:
	void onWearableItemsListRightClick(LLUICtrl* ctrl, S32 x, S32 y);
	void onTempAttachmentsListRightClick(LLUICtrl* ctrl, S32 x, S32 y);

	void getAttachmentLimitsCoro(std::string url);

	// <FS:Ansariel> FIRE-22484: Double-click wear in outfits list
	void onDoubleClick();

	LLInventoryCategoriesObserver* 	mCategoriesObserver;
	LLWearableItemsList* 			mCOFItemsList;
	LLScrollListCtrl*				mTempItemsList;
	LLWearingGearMenu*				mGearMenu;
	LLListContextMenu*				mContextMenu;
	LLListContextMenu*				mAttachmentsMenu;

	LLAccordionCtrlTab* 			mWearablesTab;
	LLAccordionCtrlTab* 			mAttachmentsTab;
	LLAccordionCtrl*				mAccordionCtrl;

	// <FS:Ansariel> Show avatar complexity in appearance floater
	LLTextBox*						mAvatarComplexityLabel;
	std::map<LLUUID, U32>			mTempItemComplexityMap;

	std::map<LLUUID, LLViewerObject*> mAttachmentsMap;

	std::map<LLUUID, std::string> 	mObjectNames;

	boost::signals2::connection 	mAttachmentsChangedConnection;
	LLFrameTimer					mUpdateTimer;

	bool							mIsInitialized;
};

#endif //LL_LLPANELWEARING_H
