/** 
 * @file NACLfloaterexploresounds.cpp
 */ 

#include "llviewerprecompiledheaders.h"

#include "NACLfloaterexploresounds.h"
#include "llcheckboxctrl.h"
#include "llscrolllistctrl.h"
#include "llagent.h"
#include "llagentcamera.h"
#include "llavatarnamecache.h"
#include "llviewerobjectlist.h"
#include "llviewerregion.h"
#include "fsassetblacklist.h"
#include "fscommon.h"
#include "rlvhandler.h"

static const size_t num_collision_sounds = 28;
const LLUUID collision_sounds[num_collision_sounds] =
{
	LLUUID("dce5fdd4-afe4-4ea1-822f-dd52cac46b08"),
	LLUUID("51011582-fbca-4580-ae9e-1a5593f094ec"),
	LLUUID("68d62208-e257-4d0c-bbe2-20c9ea9760bb"),
	LLUUID("75872e8c-bc39-451b-9b0b-042d7ba36cba"),
	LLUUID("6a45ba0b-5775-4ea8-8513-26008a17f873"),
	LLUUID("992a6d1b-8c77-40e0-9495-4098ce539694"),
	LLUUID("2de4da5a-faf8-46be-bac6-c4d74f1e5767"),
	LLUUID("6e3fb0f7-6d9c-42ca-b86b-1122ff562d7d"),
	LLUUID("14209133-4961-4acc-9649-53fc38ee1667"),
	LLUUID("bc4a4348-cfcc-4e5e-908e-8a52a8915fe6"),
	LLUUID("9e5c1297-6eed-40c0-825a-d9bcd86e3193"),
	LLUUID("e534761c-1894-4b61-b20c-658a6fb68157"),
	LLUUID("8761f73f-6cf9-4186-8aaa-0948ed002db1"),
	LLUUID("874a26fd-142f-4173-8c5b-890cd846c74d"),
	LLUUID("0e24a717-b97e-4b77-9c94-b59a5a88b2da"),
	LLUUID("75cf3ade-9a5b-4c4d-bb35-f9799bda7fb2"),
	LLUUID("153c8bf7-fb89-4d89-b263-47e58b1b4774"),
	LLUUID("55c3e0ce-275a-46fa-82ff-e0465f5e8703"),
	LLUUID("24babf58-7156-4841-9a3f-761bdbb8e237"),
	LLUUID("aca261d8-e145-4610-9e20-9eff990f2c12"),
	LLUUID("0642fba6-5dcf-4d62-8e7b-94dbb529d117"),
	LLUUID("25a863e8-dc42-4e8a-a357-e76422ace9b5"),
	LLUUID("9538f37c-456e-4047-81be-6435045608d4"),
	LLUUID("8c0f84c3-9afd-4396-b5f5-9bca2c911c20"),
	LLUUID("be582e5d-b123-41a2-a150-454c39e961c8"),
	LLUUID("c70141d4-ba06-41ea-bcbc-35ea81cb8335"),
	LLUUID("7d1826f4-24c4-4aac-8c2e-eff45df37783"),
	LLUUID("063c97d3-033a-4e9b-98d8-05c8074922cb")
};

NACLFloaterExploreSounds::NACLFloaterExploreSounds(const LLSD& key)
:	LLFloater(key), LLEventTimer(0.25f)
{
}

NACLFloaterExploreSounds::~NACLFloaterExploreSounds()
{
	for (blacklist_avatar_name_cache_connection_map_t::iterator it = mBlacklistAvatarNameCacheConnections.begin(); it != mBlacklistAvatarNameCacheConnections.end(); ++it)
	{
		if (it->second.connected())
		{
			it->second.disconnect();
		}
	}
	mBlacklistAvatarNameCacheConnections.clear();

	mLocalPlayingAudioSourceIDs.clear();
}

BOOL NACLFloaterExploreSounds::postBuild()
{
	getChild<LLButton>("play_locally_btn")->setClickedCallback(boost::bind(&NACLFloaterExploreSounds::handlePlayLocally, this));
	getChild<LLButton>("look_at_btn")->setClickedCallback(boost::bind(&NACLFloaterExploreSounds::handleLookAt, this));
	getChild<LLButton>("stop_btn")->setClickedCallback(boost::bind(&NACLFloaterExploreSounds::handleStop, this));
	getChild<LLButton>("bl_btn")->setClickedCallback(boost::bind(&NACLFloaterExploreSounds::blacklistSound, this));
	getChild<LLButton>("stop_locally_btn")->setClickedCallback(boost::bind(&NACLFloaterExploreSounds::handleStopLocally, this));

	mHistoryScroller = getChild<LLScrollListCtrl>("sound_list");
	mHistoryScroller->setCommitCallback(boost::bind(&NACLFloaterExploreSounds::handleSelection, this));
	mHistoryScroller->setDoubleClickCallback(boost::bind(&NACLFloaterExploreSounds::handlePlayLocally, this));
	mHistoryScroller->sortByColumn("playing", TRUE);

	mCollisionSounds = getChild<LLCheckBoxCtrl>("collision_chk");
	mRepeatedAssets = getChild<LLCheckBoxCtrl>("repeated_asset_chk");
	mAvatarSounds = getChild<LLCheckBoxCtrl>("avatars_chk");
	mObjectSounds = getChild<LLCheckBoxCtrl>("objects_chk");
	mPaused = getChild<LLCheckBoxCtrl>("pause_chk");

	return TRUE;
}

void NACLFloaterExploreSounds::handleSelection()
{
	size_t num_selected = mHistoryScroller->getAllSelected().size();
	bool multiple = (num_selected > 1);
	childSetEnabled("look_at_btn", (num_selected && !multiple));
	childSetEnabled("play_locally_btn", num_selected);
	childSetEnabled("stop_btn", num_selected);
	childSetEnabled("bl_btn", num_selected);
}

LLSoundHistoryItem NACLFloaterExploreSounds::getItem(const LLUUID& itemID)
{
	std::map<LLUUID, LLSoundHistoryItem>::iterator found = gSoundHistory.find(itemID);
	if (found != gSoundHistory.end())
	{
		return found->second;
	}
	else
	{
		// If log is paused, hopefully we can find it in mLastHistory
		std::list<LLSoundHistoryItem>::iterator iter = mLastHistory.begin();
		std::list<LLSoundHistoryItem>::iterator end = mLastHistory.end();
		for ( ; iter != end; ++iter)
		{
			if ((*iter).mID == itemID)
			{
				return (*iter);
			}
		}
	}
	LLSoundHistoryItem item;
	item.mID = LLUUID::null;
	return item;
}

class LLSoundHistoryItemCompare
{
public:
	bool operator() (LLSoundHistoryItem first, LLSoundHistoryItem second)
	{
		if (first.mPlaying)
		{
			if (second.mPlaying)
			{
				return (first.mTimeStarted > second.mTimeStarted);
			}
			else
			{
				return true;
			}
		}
		else if (second.mPlaying)
		{
			return false;
		}
		else
		{
			return (first.mTimeStopped > second.mTimeStopped);
		}
	}
};

BOOL NACLFloaterExploreSounds::tick()
{
	static const std::string str_playing =  getString("Playing");
	static const std::string str_not_playing = getString("NotPlaying");
	static const std::string str_type_ui =  getString("Type_UI");
	static const std::string str_type_avatar = getString("Type_Avatar");
	static const std::string str_type_trigger_sound = getString("Type_llTriggerSound");
	static const std::string str_type_loop_sound = getString("Type_llLoopSound");
	static const std::string str_type_play_sound = getString("Type_llPlaySound");
	static const std::string str_unknown_name = LLTrans::getString("AvatarNameWaiting");

	bool show_collision_sounds = mCollisionSounds->get();
	bool show_repeated_assets = mRepeatedAssets->get();
	bool show_avatars = mAvatarSounds->get();
	bool show_objects = mObjectSounds->get();

	std::list<LLSoundHistoryItem> history;
	if (mPaused->get())
	{
		history = mLastHistory;
	}
	else
	{
		std::map<LLUUID, LLSoundHistoryItem>::iterator map_iter = gSoundHistory.begin();
		std::map<LLUUID, LLSoundHistoryItem>::iterator map_end = gSoundHistory.end();
		for ( ; map_iter != map_end; ++map_iter)
		{
			history.push_back((*map_iter).second);
		}
		LLSoundHistoryItemCompare c;
		history.sort(c);
		mLastHistory = history;
	}

	// Save scroll pos and selection so they can be restored
	S32 scroll_pos = mHistoryScroller->getScrollPos();
	uuid_vec_t selected_ids;
	std::vector<LLScrollListItem*> selected_items = mHistoryScroller->getAllSelected();
	std::vector<LLScrollListItem*>::iterator selection_iter = selected_items.begin();
	std::vector<LLScrollListItem*>::iterator selection_end = selected_items.end();
	for (; selection_iter != selection_end; ++selection_iter)
	{
		selected_ids.push_back((*selection_iter)->getUUID());
	}

	mHistoryScroller->clearRows();

	std::list<LLUUID> unique_asset_list;

	std::list<LLSoundHistoryItem>::iterator iter = history.begin();
	std::list<LLSoundHistoryItem>::iterator end = history.end();
	for ( ; iter != end; ++iter)
	{
		LLSoundHistoryItem item = (*iter);

		bool is_avatar = item.mOwnerID == item.mSourceID;
		if (is_avatar && !show_avatars)
		{
			continue;
		}

		bool is_object = !is_avatar;
		if (is_object && !show_objects)
		{
			continue;
		}

		bool is_repeated_asset = std::find(unique_asset_list.begin(), unique_asset_list.end(), item.mAssetID) != unique_asset_list.end();
		if (is_repeated_asset && !show_repeated_assets)
		{
			continue;
		}

		if (!item.mReviewed)
		{
			item.mReviewedCollision = std::find(&collision_sounds[0], &collision_sounds[num_collision_sounds], item.mAssetID) != &collision_sounds[num_collision_sounds];
			item.mReviewed = true;
		}

		bool is_collision_sound = item.mReviewedCollision;
		if (is_collision_sound && !show_collision_sounds)
		{
			continue;
		}

		unique_asset_list.push_back(item.mAssetID);

		LLSD element;
		element["id"] = item.mID;

		LLSD& playing_column = element["columns"][0];
		playing_column["column"] = "playing";
		if (item.mPlaying)
		{
			playing_column["value"] = " " + str_playing;
		}
		else
		{
			LLStringUtil::format_map_t format_args;
			format_args["TIME"] = llformat("%.1f", static_cast<F32>((LLTimer::getElapsedSeconds() - item.mTimeStopped) / 60.0));
			playing_column["value"] = format_string(str_not_playing, format_args);
		}

		LLSD& type_column = element["columns"][1];
		type_column["column"] = "type";
		if (item.mType == LLAudioEngine::AUDIO_TYPE_UI)
		{
			// this shouldn't happen for now, as UI is forbidden in the log
			type_column["value"] = str_type_ui;
		}
		else
		{
			std::string type;

			if (is_avatar)
			{
				type = str_type_avatar;
			}
			else
			{
				if (item.mIsTrigger)
				{
					type = str_type_trigger_sound;
				}
				else
				{
					if (item.mIsLooped)
					{
						type = str_type_loop_sound;
					}
					else
					{
						type = str_type_play_sound;
					}
				}
			}

			type_column["value"] = type;
		}

		LLSD& owner_column = element["columns"][2];
		owner_column["column"] = "owner";
		LLAvatarName av_name;
		if (LLAvatarNameCache::get(item.mOwnerID, &av_name))
		{
			owner_column["value"] = !gRlvHandler.hasBehaviour(RLV_BHVR_SHOWNAMES) ? av_name.getCompleteName() : RlvStrings::getAnonym(av_name);
		}
		else
		{
			owner_column["value"] = str_unknown_name;
		}

		LLSD& sound_column = element["columns"][3];
		sound_column["column"] = "sound";
		sound_column["value"] = item.mAssetID.asString().substr(0,16);

		mHistoryScroller->addElement(element, ADD_BOTTOM);
	}

	mHistoryScroller->selectMultiple(selected_ids);
	mHistoryScroller->setScrollPos(scroll_pos);

	// Clean up stopped local audio source IDs
	uuid_vec_t stopped_audio_src_ids;
	uuid_vec_t::iterator audio_src_id_iter = mLocalPlayingAudioSourceIDs.begin();
	uuid_vec_t::iterator audio_src_id_end = mLocalPlayingAudioSourceIDs.end();
	for (; audio_src_id_iter != audio_src_id_end; ++audio_src_id_iter)
	{
		LLUUID audio_src_id = *audio_src_id_iter;
		LLAudioSource* audio_source = gAudiop->findAudioSource(audio_src_id);
		if (!audio_source || audio_source->isDone())
		{
			stopped_audio_src_ids.push_back(audio_src_id);
		}
	}

	for (uuid_vec_t::iterator stopped_audio_src_ids_iter = stopped_audio_src_ids.begin();
		 stopped_audio_src_ids_iter != stopped_audio_src_ids.end(); ++stopped_audio_src_ids_iter)
	{
		uuid_vec_t::iterator find_iter = std::find(mLocalPlayingAudioSourceIDs.begin(), mLocalPlayingAudioSourceIDs.end(), *stopped_audio_src_ids_iter);
		if (find_iter != mLocalPlayingAudioSourceIDs.end())
		{
			mLocalPlayingAudioSourceIDs.erase(find_iter);
		}
	}

	childSetEnabled("stop_locally_btn", mLocalPlayingAudioSourceIDs.size() > 0);

	return FALSE;
}

void NACLFloaterExploreSounds::handlePlayLocally()
{
	std::vector<LLScrollListItem*> selection = mHistoryScroller->getAllSelected();
	std::vector<LLScrollListItem*>::iterator selection_iter = selection.begin();
	std::vector<LLScrollListItem*>::iterator selection_end = selection.end();
	uuid_vec_t asset_list;
	for ( ; selection_iter != selection_end; ++selection_iter)
	{
		LLSoundHistoryItem item = getItem((*selection_iter)->getValue());
		if (item.mID.isNull())
		{
			continue;
		}

		// Unique assets only
		if (std::find(asset_list.begin(), asset_list.end(), item.mAssetID) == asset_list.end())
		{
			asset_list.push_back(item.mAssetID);
			LLUUID audio_source_id = LLUUID::generateNewID();
			gAudiop->triggerSound(item.mAssetID, gAgent.getID(), 1.0f, LLAudioEngine::AUDIO_TYPE_UI, LLVector3d::zero, LLUUID::null, audio_source_id);
			mLocalPlayingAudioSourceIDs.push_back(audio_source_id);
		}
	}

	childSetEnabled("stop_locally_btn", mLocalPlayingAudioSourceIDs.size() > 0);
}

void NACLFloaterExploreSounds::handleLookAt()
{
	LLUUID selection = mHistoryScroller->getSelectedValue().asUUID();
	LLSoundHistoryItem item = getItem(selection); // Single item only
	if (item.mID.isNull())
	{
		return;
	}

	LLVector3d pos_global = item.mPosition;

	// Try to find object position
	if (item.mSourceID.notNull())
	{
		LLViewerObject* object = gObjectList.findObject(item.mSourceID);
		if (object)
		{
			pos_global = object->getPositionGlobal();
		}
	}

	// Move the camera
	// Find direction to self (reverse)
	LLVector3d cam = gAgent.getPositionGlobal() - pos_global;
	cam.normalize();
	// Go 4 meters back and 3 meters up
	cam *= 4.0;
	cam += pos_global;
	cam += LLVector3d(0.0, 0.0, 3.0);

	gAgentCamera.setFocusOnAvatar(FALSE, FALSE);
	gAgentCamera.setCameraPosAndFocusGlobal(cam, pos_global, item.mSourceID);
	gAgentCamera.setCameraAnimating(FALSE);
}

void NACLFloaterExploreSounds::handleStop()
{
	std::vector<LLScrollListItem*> selection = mHistoryScroller->getAllSelected();
	for (const auto& selection_item : selection)
	{
		LLSoundHistoryItem item = getItem(selection_item->getValue());
		if (item.mID.notNull() && item.mPlaying)
		{
			LLAudioSource* audio_source = gAudiop->findAudioSource(item.mSourceID);
			if (audio_source)
			{
				S32 type = item.mType;
				audio_source->setType(LLAudioEngine::AUDIO_TYPE_UI);
				audio_source->play(LLUUID::null);
				audio_source->setType(type);
			}
			else
			{
				LL_WARNS("SoundExplorer") << "audio source for source ID " << item.mSourceID << " already gone but still marked as playing. Fixing ..." << LL_ENDL;
				if (gSoundHistory.find(item.mID) != gSoundHistory.end())
				{
					gSoundHistory[item.mID].mPlaying = false;
					gSoundHistory[item.mID].mTimeStopped = LLTimer::getElapsedSeconds();
				}
				else
				{
					for (auto& histItem : mLastHistory)
					{
						if (histItem.mID == item.mID)
						{
							histItem.mPlaying = false;
							histItem.mTimeStopped = LLTimer::getElapsedSeconds();
							break;
						}
					}
				}
				continue;
			}
		}
	}
}

void NACLFloaterExploreSounds::handleStopLocally()
{
	uuid_vec_t::iterator audio_source_id_iter = mLocalPlayingAudioSourceIDs.begin();
	uuid_vec_t::iterator audio_source_id_end = mLocalPlayingAudioSourceIDs.end();
	for (; audio_source_id_iter != audio_source_id_end; ++audio_source_id_iter)
	{
		LLUUID audio_source_id = *audio_source_id_iter;
		LLAudioSource* audio_source = gAudiop->findAudioSource(audio_source_id);
		if (audio_source && !audio_source->isDone())
		{
			audio_source->play(LLUUID::null);
		}
	}

	mLocalPlayingAudioSourceIDs.clear();
}

//add sound to blacklist
void NACLFloaterExploreSounds::blacklistSound()
{
	std::vector<LLScrollListItem*> selection = mHistoryScroller->getAllSelected();
	std::vector<LLScrollListItem*>::iterator selection_iter = selection.begin();
	std::vector<LLScrollListItem*>::iterator selection_end = selection.end();

	for ( ; selection_iter != selection_end; ++selection_iter)
	{
		LLSoundHistoryItem item = getItem((*selection_iter)->getValue());
		if (item.mID.isNull())
		{
			continue;
		}

		std::string region_name;
		LLViewerRegion* cur_region = gAgent.getRegion();
		if (cur_region)
		{
			region_name = cur_region->getName();
		}

		blacklist_avatar_name_cache_connection_map_t::iterator it = mBlacklistAvatarNameCacheConnections.find(item.mOwnerID);
		if (it != mBlacklistAvatarNameCacheConnections.end())
		{
			if (it->second.connected())
			{
				it->second.disconnect();
			}
			mBlacklistAvatarNameCacheConnections.erase(it);
		}
		LLAvatarNameCache::callback_connection_t cb = LLAvatarNameCache::get(item.mOwnerID, boost::bind(&NACLFloaterExploreSounds::onBlacklistAvatarNameCacheCallback, this, _1, _2, item.mAssetID, region_name));
		mBlacklistAvatarNameCacheConnections.insert(std::make_pair(item.mOwnerID, cb));
	}
}

void NACLFloaterExploreSounds::onBlacklistAvatarNameCacheCallback(const LLUUID& av_id, const LLAvatarName& av_name, const LLUUID& asset_id, const std::string& region_name)
{
	blacklist_avatar_name_cache_connection_map_t::iterator it = mBlacklistAvatarNameCacheConnections.find(av_id);
	if (it != mBlacklistAvatarNameCacheConnections.end())
	{
		if (it->second.connected())
		{
			it->second.disconnect();
		}
		mBlacklistAvatarNameCacheConnections.erase(it);
	}
	FSAssetBlacklist::getInstance()->addNewItemToBlacklist(asset_id, av_name.getCompleteName(), region_name, LLAssetType::AT_SOUND);
}
