<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="floater_lagmeter" title="LAG METER">
	<floater.string name="max_title_msg">
		Lag måler
	</floater.string>
	<floater.string name="max_width_px">
		360
	</floater.string>
	<floater.string name="min_title_msg">
		Lag
	</floater.string>
	<floater.string name="min_width_px">
		90
	</floater.string>
	<floater.string name="client_text_msg">
		Klient
	</floater.string>
	<floater.string name="client_frame_rate_critical_fps">
		10
	</floater.string>
	<floater.string name="client_frame_rate_warning_fps">
		15
	</floater.string>
	<floater.string name="client_frame_time_window_bg_msg">
		Normal, vindue i baggrund
	</floater.string>
	<floater.string name="client_frame_time_critical_msg">
		Klients billeder/sek under [CLIENT_FRAME_RATE_CRITICAL]
	</floater.string>
	<floater.string name="client_frame_time_warning_msg">
		Klients billeder/sek mellem [CLIENT_FRAME_RATE_CRITICAL] og [CLIENT_FRAME_RATE_WARNING]
	</floater.string>
	<floater.string name="client_frame_time_normal_msg">
		Normal
	</floater.string>
	<floater.string name="client_draw_distance_cause_msg">
		Mulig årsag: &apos;Vis afstand&apos; sat for højt i grafik indstillinger
	</floater.string>
	<floater.string name="client_texture_loading_cause_msg">
		Mulig årsag: Billeder hentes
	</floater.string>
	<floater.string name="client_texture_memory_cause_msg">
		Mulig årsag: For mange billeder i hukommelse
	</floater.string>
	<floater.string name="client_complex_objects_cause_msg">
		Mulig årsag: For mange komplekse objekter i scenariet
	</floater.string>
	<floater.string name="network_text_msg">
		Netværk
	</floater.string>
	<floater.string name="network_packet_loss_critical_pct">
		10
	</floater.string>
	<floater.string name="network_packet_loss_warning_pct">
		5
	</floater.string>
	<floater.string name="network_packet_loss_critical_msg">
		Forbindelsen mister over [NETWORK_PACKET_LOSS_CRITICAL]% pakker
	</floater.string>
	<floater.string name="network_packet_loss_warning_msg">
		Forbindelsen mister [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% pakker
	</floater.string>
	<floater.string name="network_performance_normal_msg">
		Normal
	</floater.string>
	<floater.string name="network_ping_critical_ms">
		600
	</floater.string>
	<floater.string name="network_ping_warning_ms">
		300
	</floater.string>
	<floater.string name="network_ping_critical_msg">
		Forbindelsens ping tider er over [NETWORK_PING_CRITICAL] ms
	</floater.string>
	<floater.string name="network_ping_warning_msg">
		Forbindelsens ping tider er [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
	</floater.string>
	<floater.string name="network_packet_loss_cause_msg">
		Muligvis dårlig forbindelse eller &apos;båndbredde&apos; sat for højt i netværksopsætning.
	</floater.string>
	<floater.string name="network_ping_cause_msg">
		Muligvis dårlig forbindelse eller fil delings program.
	</floater.string>
	<floater.string name="server_text_msg">
		Server
	</floater.string>
	<floater.string name="server_frame_rate_critical_fps">
		20
	</floater.string>
	<floater.string name="server_frame_rate_warning_fps">
		30
	</floater.string>
	<floater.string name="server_single_process_max_time_ms">
		20
	</floater.string>
	<floater.string name="server_frame_time_critical_msg">
		Simulator framerate er under [SERVER_FRAME_RATE_CRITICAL]
	</floater.string>
	<floater.string name="server_frame_time_warning_msg">
		Simulator framerate er mellem [SERVER_FRAME_RATE_CRITICAL] og [SERVER_FRAME_RATE_WARNING]
	</floater.string>
	<floater.string name="server_frame_time_normal_msg">
		Normal
	</floater.string>
	<floater.string name="server_physics_cause_msg">
		Mulig årsag: For mange fysiske objekter
	</floater.string>
	<floater.string name="server_scripts_cause_msg">
		Mulig årsag: For mange objekter med script
	</floater.string>
	<floater.string name="server_net_cause_msg">
		Mulig årsag: For meget netværks trafik
	</floater.string>
	<floater.string name="server_agent_cause_msg">
		Mulig årsag: For mange avatarer i bevægelse i regionen
	</floater.string>
	<floater.string name="server_images_cause_msg">
		Mulig årsag: For mange billed udregninger
	</floater.string>
	<floater.string name="server_generic_cause_msg">
		Mulig årsag: Simulator belastning for stor
	</floater.string>
	<floater.string name="smaller_label">
		&gt;&gt;
	</floater.string>
	<floater.string name="bigger_label">
		&lt;&lt;
	</floater.string>
	<button label="" label_selected="" name="client_lagmeter" tool_tip="Status for klient lag"/>
	<text name="client">
		Klient
	</text>
	<text name="client_text">
		Normal
	</text>
	<button label="" label_selected="" name="network_lagmeter" tool_tip="Network lag status"/>
	<text name="network">
		Netværk
	</text>
	<text name="network_text">
		Normal
	</text>
	<button label="" label_selected="" name="server_lagmeter" tool_tip="Status for server lag"/>
	<text name="server">
		Server
	</text>
	<text name="server_text">
		Normal
	</text>
	<button label="&gt;&gt;" name="minimize" tool_tip="Ændre størrelse"/>
</floater>
